E-sports fitness system
An e-sports and fitness equipment technology, applied in indoor games, heavy objects, gymnastics equipment, etc., can solve the problems of poor fitness effect, high safety risks of free weights, and difficulty in self-service use, so as to overcome boredom and fatigue. sense, enhance security and scientificity, and facilitate the effect of publishing
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Embodiment 1
[0059] An e-sports fitness system, see figure 1 , including fitness equipment and processing units;
[0060] The fitness equipment is provided with a plurality of sensors;
[0061] Specifically, the schematic diagram of the structure of the fitness equipment is as follows: figure 2 , 3 As shown in the figure, 1 is the chest / back handle, which is used to expand the arms on both sides to realize the chest or back function; 2 is the chest push / pull back handle, which is used to move forward and backward to realize The function of chest or back; 3 is the bending arm / arm pressing bar, which is used to realize the bending training of the arm, and exercise the biceps and triceps; 4 is the leg raising / hooking bar for sitting leg raising and hooking leg, so that the calf can rotate along the knee to exercise the quadriceps and biceps femoris; Exercise; 6 is the base; 7 is the counterweight box, used to adjust the exercise weight; 11 is the counterweight; 12 is the accessory shield...
Embodiment 2
[0068] Embodiment 2 On the basis of Embodiment 1, the execution method of the game driving model of the aircraft is increased:
[0069] The game-driven model includes an acceleration phase; during the acceleration phase, the game-driven model performs the following methods:
[0070] Filter the motion data of the user's motion within a single cycle according to the preset standard model;
[0071] Specifically, standard models such as Figure 4 As shown, different sports items correspond to different standard models. from Figure 4 can be read directly to the standard value T 0 ~T 2 . The function image formed by the motion data of the user's motion in a single cycle is as follows: Figure 5 As shown, the image obtained after filtering the collected motion data is as follows Image 6 shown.
[0072] Extract the filtered feature time point: the first feature time point t 0 , the second characteristic time point t 1 , the third characteristic time point t 2 and the four...
Embodiment 3
[0097] Embodiment 3 On the basis of other embodiments, the following content is added:
[0098] Also includes:
[0099] Training unit: used to build virtual fitness coaches and fitness courses; also used to judge whether the user's exercise data meets the requirements of the fitness course selected by the user; also used to construct virtual characters according to the user's exercise conditions, and the bones of the virtual characters The size of the muscle corresponds to the user's movement.
[0100] Specifically, the training unit builds a virtual fitness coach or training partner, which can accompany the user in exercising. The training unit also has standard fitness courses. Users can meet their fitness needs by learning fitness courses. During this process, the corresponding actions of users can also be collected through sensors, and the game can judge whether the user's strength, schedule, and time meet the exercise requirements of fitness courses. At the same time, a...
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