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Packaging method and system based on dynamic programming algorithm

A dynamic programming algorithm and rule technology, applied in the field of computer games, can solve problems such as high memory, frame rate drop, waste, etc., to reduce the amount of resources, improve game experience, and reduce memory usage.

Pending Publication Date: 2020-11-27
GUANGZHOU SEASUN ENTERTAINMENT NETWORK TECHCO
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The AB package typed out according to one or more of the above combinations, since the unit loaded by unity is the AB package, if the subpackage is unreasonable, the resources loaded in the memory will not be used, resulting in waste and making The memory is too high, and it may also cause frequent loading and unloading of AB packages based on memory limitations, which will reduce the frame rate and reduce the player experience

Method used

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  • Packaging method and system based on dynamic programming algorithm

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Embodiment Construction

[0021] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention.

[0022] Explanation of terms:

[0023] Resource size usage: the sum of the size of the loaded resources in the hard disk every second, divided by the sum of the sizes of all the resources contained in all currently loaded bundles in the hard disk

[0024] Resource Quantity Utilization Rate: The total quantity of resources loaded per second divided by the total quantity of all resources contained in all currently loaded bundles.

[0025] refer to figure 1 It is a schematic flow diagram of a method according to an embodiment of the present invention, comprising the following steps:

[0026] S10. Monitor the game resource call interface to obtain resource call information;

[0027] S20. The client uses th...

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PUM

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Abstract

The invention discloses a packaging method and system based on a dynamic programming algorithm. The invention discloses a method for generating a packaging rule, relates to a computer game technology,and is used for generating the packaging rule by counting and analyzing resource loading and calling times, using a method of recombining a plurality of inputs and reasonably distributing duplication, so a packaged AB packet is more reasonable, the quantity of resources loaded in a memory is reduced, the memory use is reduced, and the game experience is improved. The method is advantaged in thatthe packaged AB package is more reasonable, the number of resources loaded in the memory is reduced, the use of the memory is reduced, habits of users are met, and game experience is improved.

Description

technical field [0001] The invention relates to computer game technology, in particular to a packaging method and system based on a dynamic programming algorithm. Background technique [0002] When the current Unity packs the AB package, there are generally the following options: [0003] 1. Subcontract according to resource dependencies; [0004] 2. Subcontract according to the resource folder; [0005] 3. Subcontract according to resource type. [0006] The AB package typed out according to one or more of the above combinations, since the unit loaded by unity is the AB package, if the subpackage is unreasonable, the resources loaded in the memory will not be used, resulting in waste and making Insufficiently high memory may also cause frequent loading and unloading of AB packages based on memory limitations, which will reduce the frame rate and reduce the player experience. Contents of the invention [0007] In order to solve at least one of the technical problems ex...

Claims

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Application Information

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IPC IPC(8): A63F13/352G06K9/62
CPCA63F13/352A63F2300/531G06F18/23
Inventor 周诚杨明邦刘鼎三黎健钧
Owner GUANGZHOU SEASUN ENTERTAINMENT NETWORK TECHCO
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