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A new consumption mode integrating online virtual farm with offline physical farm

A farm and entity technology, applied in sports accessories, reservations, video games, etc., can solve problems such as low interest, high cost, and difficulty in truly recognizing commodities, and achieve the effect of expanding market scope, enhancing attractiveness, and increasing labor.

Pending Publication Date: 2020-11-27
杭州小城有礼贸易有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The current consumption model has the following shortcomings: 1. Consumers do not have a high degree of trust in merchants before forming consumption behaviors and during consumption behaviors, and it is difficult to truly recognize products and have no emotional connection with products; 2. Consumers are not interested in participation and supervision The interest in the whole process of commodity production is not high; 3. The cost of consumers participating in and supervising the whole process of commodity production is too high; 4. There are large and small, professional and non-professional middlemen and templates between consumers and commodities Routine publicity and promotion make it difficult for consumers to really understand the product

Method used

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  • A new consumption mode integrating online virtual farm with offline physical farm

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0026] The present invention is a new consumption pattern that integrates online virtual farms and offline physical farms, including online virtual farms and offline physical farms. Offline physical farms include planting bases, breeding bases and actual operating staff. The online virtual farm includes a communication terminal and a simulated farm application program set on the communication terminal. The display interface of the simulated farm application program switches the physical farm of the offline physical farm into a two-dimensional or The 3D game scene interface is displayed. The display interface of the simulated farm application program includes an adoption list module, a notification center module, a service hall module, a storage center module, a market module, a distribution center module, and a processing center module.

[0027] The adoption list module is used for consumers to adopt offline physical farm crops and animals online.

[0028] The notification ...

Embodiment 2

[0039] On the basis of Embodiment 1, the display interface of the simulated farm application program also includes 24 solar term farming related modules, which provide information on agricultural activities that need to be carried out in each solar term, and provide agricultural guidance for consumers. Since most consumers have never been engaged in agricultural labor and have little experience in agricultural labor, 24 solar terms agricultural related modules are set up to guide consumers and improve the quality of finished agricultural products.

[0040] The display interface of the simulated farm application program also includes a shop leasing module. The store leasing module corresponds to the bazaar module. Through the store leasing module, consumers can rent the display windows of internally traded goods in the bazaar module, and at the same time, they can access third-party applications to realize network-wide sales. Provide consumers with a channel to sell agricultura...

Embodiment 3

[0043] On the basis of the second embodiment, the display interface of the simulated farm application program also includes an agricultural tourism reception center module. The agricultural tourism reception center module provides tourism reception for consumers coming to the farm and around the farm, and provides agricultural tourism package selection services. Consumers make reservations through the agricultural tourism reception center module, and offline actual operation staff receive orders and prepare corresponding services. The agricultural tourism reception center module is convenient for consumers to connect with offline farm personnel. Consumers can come to the physical farm at any time for inspection, acceptance, and personal experience of farm work.

[0044] The farm simulator application display interface also includes a bakery module and a flower gardening module. The pastry house module provides consumers with DIY baking services, and the flower gardening module...

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PUM

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Abstract

The invention discloses a new consumption mode integrating an online virtual farm and an offline entity farm. The new consumption mode comprises an online virtual farm and an offline entity farm, wherein the offline physical farm comprises a planting base, a breeding base and actual operation workers, the online virtual farm comprises a communication terminal and a simulated farm application program arranged on the communication terminal. The offline farm production process disclosed by the invention is open and transparent for consumers to participate in the whole process, so that the consumers are more relieved; custom-made production is carried out according to the requirements of consumers, so that the consumers are more called; the professional team prepares to provide agency servicefor the consumers all the time, so that the consumers feel more comfortable; basic knowledge of crops, farming and other production behaviors can be popularized; consumers participate in the whole commodity production process in the form of leisure cultivation games, so that the consumers feel more happy; the market range of the offline farm is expanded, and the income of rural collective economyis increased; the attraction of rural employment is improved, and the labor force is reserved for rural areas.

Description

【Technical field】 [0001] The invention relates to the technical field of virtual reality, in particular to the technical field of a new consumption mode that integrates online virtual farms and offline physical farms. 【Background technique】 [0002] The current online sales model is that merchants use e-commerce in an open network environment, based on the application program on the communication terminal, and use digital technology to display offline products on the online display, and consumers use the communication terminal on the application program. Shop for products listed by merchants. The current consumption model has the following shortcomings: 1. Consumers do not have a high degree of trust in merchants before forming consumption behaviors and during consumption behaviors, and it is difficult to truly recognize products and have no emotional connection with products; 2. Consumers are not interested in participation and supervision The interest in the whole process...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q30/06G06Q10/08G06Q10/02G06Q50/02A63F13/52
CPCG06Q30/0641G06Q30/0621G06Q30/0645G06Q10/083G06Q10/02G06Q50/02A63F13/52
Inventor 孙祥春
Owner 杭州小城有礼贸易有限公司
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