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Event message broadcasting method and device, storage medium and electronic device

A technology of event message and trigger position, applied in the computer field, can solve problems such as increasing hardware rendering pressure and operating pressure, no solution found, and reduced game playability

Pending Publication Date: 2021-02-09
CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the related art, in order to advance the plot of the virtual game, multiple non-player control characters need to be activated and displayed in the game scene. However, the non-player control characters in the related art are all activated according to the timeline of the game, for example, at the beginning of the game After 5 minutes, activate the final monster / character (or called the big boss), or at the beginning of the game, activate all non-player-controlled characters in the map, which will undoubtedly increase the rendering and running pressure of the hardware at a specific time, and also Reduced game playability
[0004] For the above-mentioned problems existing in related technologies, no effective solution has been found yet

Method used

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  • Event message broadcasting method and device, storage medium and electronic device
  • Event message broadcasting method and device, storage medium and electronic device
  • Event message broadcasting method and device, storage medium and electronic device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0044] The method embodiment provided in Embodiment 1 of the present application may be executed in a mobile phone, a tablet, a server, a computer or similar electronic terminals. Take running on a computer as an example, figure 1 It is a block diagram of the hardware structure of an event message broadcasting computer in the embodiment of the present invention. Such as figure 1 As shown, computer 10 may include one or more ( figure 1 Only one is shown in the figure) a processor 102 (the processor 102 may include but not limited to a processing device such as a microprocessor MCU or a programmable logic device FPGA, etc.) and a memory 104 for storing data. Optionally, the above-mentioned computer can also be A transmission device 106 for communication functions and an input and output device 108 are included. Those of ordinary skill in the art can understand that, figure 1 The shown structure is only for illustration, and it does not limit the structure of the above-mentio...

example 1

[0088] Example 1: Broadcast event messages to all online player characters of the game server;

[0089] In order to ensure that all players can participate in the game, all players can be allowed to participate without distinguishing camps, and event messages can be broadcast to all online player characters.

example 2

[0090] Example 2: Select the N camps whose total combat value is closest to the summoned camp among the M camps, where the summoned camp is the camp where the summoned player character of the summoned item is located.

[0091] In an implementation based on Example 2, selecting N camps among the M camps in the game scene includes: respectively counting the total combat values ​​of the M camps in the game server; The N camps with the closest values, wherein the summoning camp is the camp where the summoning player character of the summoning item is located.

[0092] In an example, selecting the N camps whose total combat value is closest to the summoned camp among the M camps includes: sorting the total combat values ​​of the M camps to obtain a combat value sequence, and positioning the first in the combat value sequence The sequence position of the camp where the player character (the player character that triggers the summoning item) is located. With this sequence position as...

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PUM

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Abstract

The invention provides an event message broadcasting method and device, a storage medium and an electronic device, and the method comprises the steps: monitoring whether a calling prop is triggered ina game scene or not; if the calling prop is triggered in the game scene, acquiring triggering time and a triggering position of the calling prop; judging whether the triggering time and the triggering position are matched with a preset condition or not; if the triggering time and the triggering position are matched with preset conditions, activating the calling prop, generating a non-player control role corresponding to the calling prop in the game scene, the non-player control role being a non-camping role in the game scene; and broadcasting an event message by an online player character ina preset map range of the game scene. According to the invention, the game operation performance can be improved and the user experience can be improved.

Description

technical field [0001] The present invention relates to the field of computer technology, in particular to a method and device for broadcasting event messages, a storage medium, and an electronic device. Background technique [0002] In battle games, such as MOBA games (Multiplayer Online Battle Arena, referred to as MOBA) or other types of role-playing games (Role-playing game, referred to as RPG), players are responsible for playing this role in a Activities in real or fictional worlds, some interactive characters in the game scene are non-player characters (Non-Player Character, non-player control characters). [0003] In the related art, in order to advance the plot of the virtual game, multiple non-player control characters need to be activated and displayed in the game scene. However, the non-player control characters in the related art are all activated according to the timeline of the game, for example, at the beginning of the game After 5 minutes, activate the fina...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/60A63F13/822
CPCA63F13/52A63F13/60A63F13/822
Inventor 冀子谦陈军陈力文徐向文
Owner CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD
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