Event message broadcasting method and device, storage medium and electronic device

A technology of event message and trigger position, applied in the computer field, can solve problems such as increasing hardware rendering pressure and operating pressure, no solution found, and reduced game playability
CN112337090APending Publication Date: 2021-02-09CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD
Publication Date
2021-02-09

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Abstract

The invention provides an event message broadcasting method and device, a storage medium and an electronic device, and the method comprises the steps: monitoring whether a calling prop is triggered ina game scene or not; if the calling prop is triggered in the game scene, acquiring triggering time and a triggering position of the calling prop; judging whether the triggering time and the triggering position are matched with a preset condition or not; if the triggering time and the triggering position are matched with preset conditions, activating the calling prop, generating a non-player control role corresponding to the calling prop in the game scene, the non-player control role being a non-camping role in the game scene; and broadcasting an event message by an online player character ina preset map range of the game scene. According to the invention, the game operation performance can be improved and the user experience can be improved.
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Description

technical field

[0001] The present invention relates to the field of computer technology, in particular to a method and device for broadcasting event messages, a storage medium, and an electronic device. Background technique

[0002] In battle games, such as MOBA games (Multiplayer Online Battle Arena, referred to as MOBA) or other types of role-playing games (Role-playing game, referred to as RPG), players are responsible for playing this role in a Activities in real or fictional worlds, some interactive characters in the game scene are non-player characters (Non-Player Character, non-player control characters).

[0003] In the related art, in order to advance the plot of the virtual game, multiple non-player control characters need to be activated and displayed in the game scene. However, the non-player control characters in the related art are all activated according to the timeline of the game, for example, at the beginning of the game After 5 minutes, activate the fina...

Claims

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