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Attribution control method and system for place pixels in game map and computer readable storage medium

A control method and control system technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of heavy background calculation load, complex player operation, and single operation, so as to improve player experience, enrich gameplay, and save waiting time the effect of time

Active Publication Date: 2021-04-30
SHANGHAI LILITH NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This kind of operation is too single and cumbersome, and it cannot be occupied by convenient means for different attributes of the land, such as areas belonging to neutral areas or areas without troops stationed by other parties. The player's operation is complicated and the background calculation load is heavy

Method used

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  • Attribution control method and system for place pixels in game map and computer readable storage medium
  • Attribution control method and system for place pixels in game map and computer readable storage medium
  • Attribution control method and system for place pixels in game map and computer readable storage medium

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Embodiment Construction

[0037] The advantages of the present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0038] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0039] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular...

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Abstract

The invention provides an affiliation control method and system for place pixels in a game map and a computer readable storage medium. The affiliation control method comprises the following steps that an object group at least comprising a first affiliation object and a second affiliation object is configured in the game map; the first affiliation object and the second affiliation object have affiliation right of any picture element in the game map; when the first affiliation object requests to obtain the affiliation right from the target place pixel, and the first affiliation object obtains the affiliation right of the target place pixel, judging whether the surrounding place pixel is a vacant place pixel or not; when the peripheral ground pixels are parts of the vacant ground pixels, the ownership of the peripheral ground pixels is delimited to a first ownership object; and the peripheral boundaries of the original place pixel, the target place pixel and the vacant place pixel of the ownership of the first ownership object are connected to form an updated area boundary of the first ownership object. After the technical scheme is adopted, the experience of game players can be improved, and the system load is saved.

Description

technical field [0001] The present invention relates to the field of game control, in particular to a method, system and computer-readable storage medium for controlling the attribution of map pixels in a game map. Background technique [0002] With the rapid development of smart terminals, it is more and more common for users to use smart terminals to perform various operations, and it is especially common to use smart terminals to play games. Taking the SLG game (simulation game) as an example, a large number of game maps need to exist in the game for users to operate game objects to move within the game map. [0003] In the prior art, the game map in the game is distinguished by region coloring, and the game maps of players who do not belong to the same camp are marked as different map regions. When the player needs to expand the territory in the game map, a single capture mode is adopted, that is, every time a plot is occupied, the plot must be attacked. This kind of o...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/45A63F13/52A63F13/55A63F13/822
CPCA63F13/45A63F13/52A63F13/55A63F13/822A63F2300/63A63F2300/807A63F13/69A63F13/5378A63F13/5372
Inventor 胡汀
Owner SHANGHAI LILITH NETWORK TECH CO LTD
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