Eureka AIR delivers breakthrough ideas for toughest innovation challenges, trusted by R&D personnel around the world.

Taijiquan interaction system based on limb recognition technology

A recognition technology and interactive system technology, applied in character and pattern recognition, sports accessories, instruments, etc., can solve problems such as errors, inability to calculate actions, and difficulty in learning actions

Pending Publication Date: 2021-08-20
贝塔智能科技(北京)有限公司
View PDF0 Cites 1 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] When the existing interactive system is in use, it can make the user have a sense of participation and integrate into it. However, when the existing interactive system is scoring, it is based on the fluency and strength of the user's actions. Calculated, compared with the internal actions of the system to score, and the error is very large, making it difficult for users to learn precise actions when learning

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Taijiquan interaction system based on limb recognition technology

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0023] Such as figure 1 Shown: a Tai Chi interactive system based on body recognition technology, its framework includes application layer 1, algorithm layer 2 and hardware layer 3;

[0024]Application layer 1 is used to guide the user through the screen. The user enters by raising his right hand, selects the type of kung fu and boxing method, and then starts the formal experience. The interface displays Tai Chi movements of the Tai Chi teacher, player scores, game countdown bar and time, and correct Tai Chi The animation effect of the action, the player can get points by doing the same Tai Chi action while watching the Tai Chi action of the Tai Chi teacher on the screen, and at the same time, the system is also calculating the similarity between the player's action and the Tai Chi teacher's action in real time, the similarity is high If the similarity is low, the score cannot be scored. The application layer 1 includes the body interaction guidance module 101, the city rankin...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention provides a Taijiquan interaction system based on a limb recognition technology, and relates to the technical field of interaction systems. The system structurally comprises an application layer, an algorithm layer and a hardware layer. According to the system, the algorithm layer is used for defining digital standards of Taijiquan actions, defining body included angle data of shoulder joints, elbow joints, hipbone joints and knee joints in each Taijiquan action through limb recognition calculation of the Taijiquan actions of a Taijiquan teacher, and forming eight data of each action; forming different complete sets of action data sets of different Taijiquan actions, identifying limbs of the user, calculating included angle data formed by limb joints of each Taijiquan action of the user in real time, and calculating an action score of each user by comparing the data of each action of the Taijiquan teacher with each data difference during user experience, so that the calculated score is more accurate.

Description

technical field [0001] The invention relates to the technical field of interactive systems, in particular to a Tai Chi interactive system based on body recognition technology. Background technique [0002] The operating principle of the system is first to capture and shoot the target image (such as a participant) through the capture device (sensor), and then analyze it by the image analysis system to generate the motion of the captured object. The motion data is combined with the real-time image interaction system to make There is a close interaction effect between the participants and the screen. At present, the virtual interaction technology has completed the human-computer interaction part, and there are many simulations with the natural or virtual world. The interactive response delay is within 0.05 seconds, which is in the leading position in China. [0003] When the existing interactive system is in use, it can make the user have a sense of participation and integrate...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06K9/62A63F13/26A63F13/46
CPCA63F13/46A63F13/26G06V40/23G06F18/22G06F18/214
Inventor 张开翼
Owner 贝塔智能科技(北京)有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Eureka Blog
Learn More
PatSnap group products