Game synchronization method and device, terminal, server and storage medium

A server and game technology, applied in the computer field, can solve problems such as low efficiency of game synchronization methods, and achieve the effects of reducing time consumption, improving efficiency, and improving consistency

Pending Publication Date: 2021-10-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the current game synchronization methods for the above scenarios are inefficient

Method used

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  • Game synchronization method and device, terminal, server and storage medium
  • Game synchronization method and device, terminal, server and storage medium
  • Game synchronization method and device, terminal, server and storage medium

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Embodiment Construction

[0072] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0073] Embodiments of the present invention provide a game synchronization method, device, terminal, server and storage medium.

[0074] Wherein, the game synchronization device may specifically be integrated in an electronic device, and the electronic device may be a terminal, a server, or other equipment. Wherein, the terminal can be a mobile phone, a tablet computer, a smart bluetooth device, a notebook computer, or a personal computer (Personal Computer, PC) and other devi...

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PUM

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Abstract

The embodiment of the invention discloses a game synchronization method and device, a terminal, a server and a storage medium. The method comprises the following following steps: constructing an initial game scene , wherein the initial game scene is composed of logic data and a visual representation object; obtaining operation instructions and visual representation objects of other clients from the server; performing synchronization processing on the logic data of the initial game scene according to operation instructions of other clients to obtain synchronized logic data; based on the synchronized logic data, instantiating visual representation objects of other clients in the initial game scene to obtain synchronized scene representation data; and rendering a game picture according to the synchronized logic data and the synchronized scene performance data, so that the game scene is synchronized with other clients. In the embodiment of the invention, the consistency of rendering effects can be improved and the time consumption of game synchronization can be reduced by synchronizing the visual representation object needing instantiation in the game scene. Therefore, the scheme can improve the efficiency of the game synchronization method.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a game synchronization method, device, terminal, server and storage medium. Background technique [0002] In a multiplayer online game, the server needs to process and broadcast the game data generated by the game client, so that the interaction of game data can be realized between multiple clients, while the multiplayer online game requires real-time and consistency of interaction. Very high, any player's operation instructions must be synchronized to all players' game clients in a timely manner, and the information received by all players must be consistent. [0003] In order to deal with the situation that the player needs to join the game midway due to game disconnection or other reasons, the server often needs to re-synchronize the data of the player's game client, so that the player can interact with other players normally. [0004] However, current game synchronization me...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/52
CPCA63F13/60A63F13/52A63F2300/63
Inventor 郝竹明邵世德唐声福
Owner TENCENT TECH (SHENZHEN) CO LTD
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