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Virtual reality scene rendering method, device and equipment and storage medium

A virtual reality and scene technology, applied in the field of virtual reality, can solve the problems of not being able to browse scenes larger than the display space naturally, reducing the practicability of VR equipment, etc., to achieve the effect of improving the practicability and expanding the activity space

Pending Publication Date: 2021-11-16
BOE TECH GRP CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The main purpose of the present invention is to provide a virtual reality scene rendering method, device, equipment and storage medium to solve the problem that players cannot naturally browse scenes larger than the display space due to the limited real space in the prior art, which reduces the VR Technical issues of equipment availability

Method used

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  • Virtual reality scene rendering method, device and equipment and storage medium
  • Virtual reality scene rendering method, device and equipment and storage medium
  • Virtual reality scene rendering method, device and equipment and storage medium

Examples

Experimental program
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Effect test

Embodiment 1

[0060] In order to solve the above-mentioned technical problems existing in the prior art, an embodiment of the present invention provides a rendering method of a virtual reality scene.

[0061] figure 1 It is a flowchart of an embodiment of the rendering method of the virtual reality scene of the present invention, such as figure 1 As shown, the rendering method of the virtual reality scene in this embodiment may specifically include the following steps:

[0062] 100. Obtain a position vector of the current position of the target object in the first coordinate system and a position vector of the optical axis of the virtual camera in the first coordinate system;

[0063] In a specific implementation process, the position sensor can be used to obtain the coordinates of the current position of the target object in the first coordinate system, and the center of the first coordinate system can be obtained according to the center coordinates of the first coordinate system and the ...

Embodiment 2

[0111] In order to solve the above-mentioned technical problems existing in the prior art, an embodiment of the present invention provides a virtual reality scene rendering device.

[0112] Figure 4 It is a schematic structural diagram of an embodiment of a rendering device for a virtual reality scene in the present invention, such as Figure 4 As shown, the device for rendering a virtual reality scene in this embodiment may include an acquisition module 40 , a yaw angle determination module 41 , a rotation angle determination module 42 , a correction module 43 and a redirection module 44 .

[0113] An acquisition module 40, configured to acquire a position vector of the current position of the target object in the first coordinate system and a position vector of the optical axis of the virtual camera in the first coordinate system;

[0114] In a specific implementation process, the acquisition module 40 can use the position sensor to acquire the coordinates of the current p...

Embodiment 3

[0143] In order to solve the above-mentioned technical problems existing in the prior art, an embodiment of the present invention provides a virtual reality scene rendering device, the virtual reality scene rendering device includes a memory and a controller;

[0144] A computer program is stored in the memory, and when the computer program is executed by the controller, the steps of the method for rendering a virtual reality scene in the above embodiment are realized.

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Abstract

The invention discloses a virtual reality scene rendering method, device and equipment and a storage medium, and the method comprises the steps: determining a yaw angle of a target object according to a position vector of an optical axis of a virtual camera in a first coordinate system and a position vector of a current position of the target object in the first coordinate system, and according to the yaw angle and a preset adjustment coefficient, after the adjustment rotation angle of the target object is determined, correcting the first rotation matrix from the first coordinate system to the second coordinate system by using the adjustment rotation angle, and rendering the current virtual reality scene by using the obtained correction matrix to obtain the redirected virtual reality scene, so that the deflection of the virtual reality scene is realized. The target object is guided to walk freely in the virtual world without exceeding the boundary of the real space, the activity space of the virtual world is expanded, and the practicability of the VR equipment is improved.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a rendering method, device, equipment and storage medium of a virtual reality scene. Background technique [0002] Virtual reality (Virtual Reality, VR) technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment, which is a multi-source information fusion, interactive three-dimensional dynamic scene and entity. System simulation of behavior immerses the user in the environment. [0003] Most of the current VR devices map the real world with the virtual world one-to-one. When the real space is limited, the player will be restricted in the direction of movement when encountering a barrier, which causes the player to be unable to naturally browse scenes that are larger than the display space, reducing the performance of the VR device. practicality. Contents of the invention ...

Claims

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Application Information

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IPC IPC(8): G06T7/70G06T19/00G06F3/01
CPCG06T19/006G06T7/70G06F3/011
Inventor 鄢名扬张浩陈丽莉苗京花李文宇王雪丰王龙辉
Owner BOE TECH GRP CO LTD
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