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Cognitive training method and system based on VR technology

A training method, a technology of a training system, applied in the direction of the device that causes the change of the perception state, the input/output process of data processing, the input/output of user/computer interaction, etc., which can solve the problems of cognitive effects, lack of interaction, etc. question

Active Publication Date: 2022-01-21
山东省心岛人工智能科技有限公司
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, due to the inherent nature of children, they like to play, and there is no interaction between cards and toys and children. Simply using this training method often fails to achieve effective cognitive effects.

Method used

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  • Cognitive training method and system based on VR technology
  • Cognitive training method and system based on VR technology
  • Cognitive training method and system based on VR technology

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Experimental program
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Embodiment Construction

[0018] The scheme will be described below in conjunction with the accompanying drawings and specific implementation methods.

[0019] figure 1 For a schematic flowchart of a cognitive training method based on VR technology provided by the embodiment of the present application, see figure 1 , the cognitive training method based on VR technology of the present embodiment includes:

[0020] S101. Generate a preset scene through VR technology, and a plurality of virtual training smart props are set in the preset scene.

[0021] Based on the real scene, draw the three-dimensional scene; establish the physical model of the items in the scene; process the three-dimensional model on the basis of the drawing to achieve high-definition images; finally complete the establishment of the virtual scene, and run the virtual reality scene on the computer. VR helmet-mounted glasses perform browsing operations in the scene.

[0022] For example, the preset scene is a fantasy scene of a virtu...

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PUM

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Abstract

The application discloses a cognitive training method and system based on the VR technology, and relates to the technical field of cognitive training. A preset scene is generated through the VR technology, and a plurality of virtual training intelligent props are arranged in the preset scene; when a trainee enters the preset scene, a first virtual training intelligent prop which needs to be taken is obtained according to interaction with the virtual training intelligent props in the preset scene; the trainee places the taken first virtual training intelligent prop in a preset region in the preset scene according to guidance; and after the trainee takes the virtual training intelligent props, a cognitive training evaluation report is generated according to all the virtual training intelligent props in the preset region. Interestingness is increased due to the fact that the virtual training intelligent props in the VR scene interact with the trainee, the trainee knows the props through intercommunication, then the trainee is guided to take the favorite props after cognition, and finally, a report is generated according to the props taken by the trainee so as to evaluate the cognitive training effect in the training.

Description

technical field [0001] The present application relates to the technical field of cognitive training, in particular to a cognitive training method and system based on VR technology. Background technique [0002] Virtual reality technology has been applied in many fields such as aerospace, medicine, architectural design, education and so on at home and abroad. A computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. It is a system simulation of multi-source information fusion, interactive 3D dynamic vision and entity behavior that immerses users in the environment. [0003] As children grow up, parents hope that their children can recognize various objects in life as soon as possible. Therefore, in reality, parents generally guide children through cards or toys, such as taking a picture of a kitten and telling them the name of the animal. , What is the sound of the animal, so that through repeated tra...

Claims

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Application Information

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IPC IPC(8): A61M21/00G06F3/01G16H15/00
CPCA61M21/00G06F3/011G16H15/00A61M2021/0027A61M2021/0044A61M2021/0022
Inventor 李丰
Owner 山东省心岛人工智能科技有限公司
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