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Crankshaft animation model binding method, device and equipment based on Maya software

An animation model, crankshaft technology, applied in the field of image processing, can solve the problems of cumbersome crankshaft animation production steps, difficult to form plug-ins, long time consumption, etc., to achieve the effect of saving production cycle and labor costs

Active Publication Date: 2022-03-25
YANTAI JIERUI NETWORK TRADING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0004] The binding of the engine crankshaft is a common problem in mechanical binding. In the existing crankshaft animation production process, the binding method of manually adding bones and adding ik control is usually used, which will make the crankshaft animation production steps too cumbersome , takes a long time, and it is not easy to form a plug-in

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  • Crankshaft animation model binding method, device and equipment based on Maya software
  • Crankshaft animation model binding method, device and equipment based on Maya software
  • Crankshaft animation model binding method, device and equipment based on Maya software

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Embodiment Construction

[0052] Below in conjunction with accompanying drawing and embodiment the present invention will be further described:

[0053] In order to clearly illustrate the technical features of this solution, the present invention will be described in detail below through specific implementation modes and in conjunction with the accompanying drawings. The following disclosure provides many different embodiments or examples for implementing different structures of the present invention. To simplify the disclosure of the present invention, components and arrangements of specific examples are described below. Furthermore, the present invention may repeat reference numerals and / or letters in different instances. This repetition is for the purpose of simplicity and clarity and does not in itself indicate a relationship between the various embodiments and / or arrangements discussed. It should be noted that components illustrated in the figures are not necessarily drawn to scale. Description...

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Abstract

The invention discloses a crankshaft animation model binding method, device and equipment based on Maya software, and belongs to the technical field of image processing, and the method comprises the following steps: collecting the position coordinates of the rotation center points of a crankshaft and a piston, the length of a connecting rod, the coordinates of a neck center point and a movement track; creating a coordinate system in a three-dimensional space by taking the central point of the crankshaft as an original point, creating substitute positioners of three objects in the coordinate system, and acquiring position coordinates of the objects; the position coordinates of all the objects are placed in a plane which is perpendicular to the crankshaft and takes the center point of the crankshaft as an original point; the movement of the crankshaft is simplified into the position coordinate relation of three points of a triangle in the same plane, and the movement path of the piston and the rotation angle of the connecting rod are calculated; and the information calculated by the substitute positioner is endowed to the crankshaft model again, and animation is completed. According to the method, an original binding method is simplified into a mathematical model, so that the binding operation is quickly realized through the expression, and the manufacturing period and the labor cost are saved.

Description

technical field [0001] The invention relates to a Maya software-based crankshaft animation model binding method, device and equipment, and belongs to the technical field of image processing. Background technique [0002] The comprehensive binding of the animation model is the most commonly used in the process of animation production. As long as there is an animation with a character, the comprehensive binding of the animation model of the character must be performed. [0003] Maya software is currently the most commonly used software for making animations. Most of the visual design fields are using Maya software. Things made by Maya software can also be exported for interactive use. [0004] The binding of the engine crankshaft is a common problem in mechanical binding. In the existing crankshaft animation production process, the binding method of manually adding bones and adding ik control is usually used, which will make the crankshaft animation production steps too cumber...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20G06T7/70
CPCG06T13/20G06T7/70Y02P90/30
Inventor 李腾王涛曲洁吴忠洋鞠鹤立叶鲁阳尚武谢锋
Owner YANTAI JIERUI NETWORK TRADING