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Image rendering method, device, equipment and storage medium

A technology for image rendering and rendering commands, applied in image data processing, 3D image processing, indoor games, etc., can solve the problems of increasing memory and processor overhead, and achieve the effect of reducing overhead

Active Publication Date: 2022-05-13
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The current game engine needs to generate a multi-layer rendering command list to render the game image in the game scene, which increases the memory and processor overhead.

Method used

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  • Image rendering method, device, equipment and storage medium
  • Image rendering method, device, equipment and storage medium
  • Image rendering method, device, equipment and storage medium

Examples

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Embodiment Construction

[0028] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of this application.

[0029] This application can be applied to image rendering scenarios. Image rendering scenarios can refer to game application scenarios, live broadcast scenarios, audio and video playback scenarios, etc., among which, game scenarios can include cloud gaming scenarios, and cloud gaming (Cloud gaming) can also be called game Gaming on demand is an online gaming technology based on cloud computing technology. Cloud gaming technology enables thin clients with relatively limited graphics processi...

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Abstract

The embodiment of the present application discloses an image rendering method, device, device, and storage medium, which are applied to cloud technology, wherein the method includes: acquiring N main rendering tasks related to the target image to be rendered, and describing and executing N The main parameter description information of the execution parameters required by the main rendering tasks respectively; call N main recording threads, record the N main parameter description information in parallel into the corresponding main rendering command list, and obtain N recordings Submit the N recorded main rendering command lists to the rendering platform; The rendering platform is used to execute the N recorded main rendering command lists in parallel according to the N recorded main rendering command lists the main rendering task to obtain the target image. The application can reduce memory and processor overhead.

Description

technical field [0001] The present application relates to the field of cloud technology, and in particular to an image rendering method, device, device and storage medium. Background technique [0002] Game engine refers to the core components of some well-written editable game systems or some interactive real-time image applications. These systems provide game designers with various tools needed to write games. The purpose is to let game designers Game programs can be made easily and quickly without starting from scratch. A game engine generally includes functions such as a rendering engine (that is, a "renderer", including a two-dimensional image engine and a three-dimensional image engine), a physics engine, a collision detection system, sound effects, a script engine, computer animation, artificial intelligence, a network engine, and scene management. module. The current game engine needs to generate a multi-layer rendering command list to render the game image in the ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/63G06T15/02G06T15/04
CPCA63F13/52A63F13/63G06T15/02G06T15/04A63F2300/66G06T15/005
Inventor 马伟进
Owner TENCENT TECH (SHENZHEN) CO LTD