Multi-agent-based combat simulation system and method for unmanned and unmanned cooperative system

A combat simulation system and multi-agent technology, which is applied in the field of combat simulation systems of manned and unmanned cooperative systems, can solve the problems of difficult victory mechanism and organizational application mode research methods, partial macroscopic, and unverifiable victory mechanism.

Active Publication Date: 2022-06-03
军事科学院系统工程研究院网络信息研究所
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, there are several problems with the current technical means: the research on combat concepts is often too macroscopic, and it is difficult to provide effective research methods for the winning mechanism

Method used

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  • Multi-agent-based combat simulation system and method for unmanned and unmanned cooperative system
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  • Multi-agent-based combat simulation system and method for unmanned and unmanned cooperative system

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Effect test

Embodiment 1

[0047] Example 1, as figure 1 As shown in the figure, Embodiment 1 of the present invention provides a multi-agent-based combat simulation system for an unmanned cooperative system, including a complex battlefield environment module, a battlefield red, blue and white three-way module, a collaborative control module, and a red, blue and white three-way confrontation and deduction module .

[0048] At the same time as figure 2 As shown, the complex battlefield environment module is a battlefield natural environment building module based on a stacked model, and the automatic generation of the battlefield environment can simulate a more realistic battlefield environment. The battlefield environment has the characteristics of diversification and interaction. The geographical environment is the main determinant of the battlefield environment, and the climatic environment will also have a greater impact on the battlefield environment. The battlefield environment is dynamically gen...

Embodiment 2

[0057] Embodiment 2, Embodiment 2 of the present invention provides a combat simulation method based on a multi-agent-based cooperative system with unmanned personnel, which specifically includes:

[0058] S1. The environment is initialized, and the red team's combat formation and target tasks are initialized at the same time.

[0059] S2. Complex environment construction. The constructed environmental elements include obstacles and natural environment, such as mountains, lakes, rivers and bridges, etc., and also includes physical constraint models, which are used to input the actual constraints of the physical world, such as collision detection, limit speed, steering angle limit, etc.

[0060] In this environment, the convoy simulates human behavior by planning topologically compliant paths using a weighted A* algorithm.

[0061] S3, red, blue and white three-party intelligent body construction, in which red represents our party, blue represents the enemy, white represents t...

Embodiment 3

[0073] In Embodiment 3, on the basis of Embodiments 1 and 2, the application scenario of the present invention is further explained by taking the example of the coordinated realization of the escort of combat materials by drones and unmanned vehicles in complex confrontation scenarios.

[0074] In complex confrontation scenarios, the coordinated realization of the escort of combat materials by UAVs and unmanned vehicles often requires solving the problem of autonomous execution of combat tasks based on scene cognition. This embodiment proposes an imaginary scene based on collaborative scene cognition of drones and unmanned vehicles, which may include obstacles and natural elements, such as mountains, lakes, rivers and bridges. Unmanned vehicles escort important Materials arrive at their destination. Drones are partially aware and managed in a distributed fashion. UAVs have limited resources and may face enemy attacks. UAVs have limited fuel resources and are gradually consume...

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Abstract

The invention provides a multi-agent-based combat simulation scheme for an unmanned cooperative system. The multi-agent-based combat simulation scheme comprises a complex battlefield environment module, a battlefield multi-party module, a cooperative control module and a multi-party confrontation deduction module, the complex battlefield environment module is used for automatically generating a battlefield environment; the battlefield multi-party module is used for automatically generating our-party, enemy-party and unknown-party battlefield marshalling and endowing battlefield force and simplicity and intelligence to a battlefield unit of each battlefield marshalling. The cooperative control module distributes combat tasks to different combat units of our part, so that the combat units of our part autonomously plan combat behaviors depending on environmental perception; and the multi-party confrontation deduction module enables each combat unit to execute a combat behavior according to the corresponding instruction. According to the method, the problem of dynamic combination and recombination of intelligent combat units in a future high-intensity battlefield environment is solved, and an effective verification mode is provided for a capability generation mechanism of a new-quality combat pattern.

Description

technical field [0001] The invention relates to the field of artificial intelligence and command and control, in particular to a multi-agent-based combat simulation system and method for an unmanned cooperative system. Background technique [0002] With the increasing military applications of unmanned systems, the Internet of Things, and hypersonic equipment, intelligent warfare has become an inevitable trend in future warfare. In the future system operations covering physical and virtual battlefields such as land, sea, air, sky, network, electricity, etc., intelligence will penetrate into all combat links, and the combat platform will be unmanned and intelligent, and will be deployed in the depth of the entire battlefield. Integrating into every unit and element of the combat system enables the network system to have more thorough perception, more efficient command, more precise strikes and more free interconnection. [0003] Currently in the midst of a fundamental shift f...

Claims

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Application Information

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IPC IPC(8): G05B17/02
CPCG05B17/02
Inventor 王敬超任双印邓博于杨晓
Owner 军事科学院系统工程研究院网络信息研究所
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