Setting up method for 3D virtual reality by using matrix to realize simulation of irradiation from ambient light
Patent Information
- Authority / Receiving Office
- CN Β· China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- SHANGHAI UNIV
- Publication Date
- 2007-02-21
- Estimated Expiration
- Not applicable Β· inactive patent
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Abstract
Description
technical field
[0001] The invention relates to a setting method for quickly solving simulated ambient light irradiation, reflection and diffusion based on a three-dimensional virtual reality software (max) platform. Background technique
[0002] 3DSMax rendering is a kind of linear scanning rendering widely used in 3D simulated reality animation production. In this rendering method, light is not reflected or refracted by objects, so unlike the real world, a lamp can usually illuminate a bedroom. , so we need to play dozens of lights in a scene, and the number of lights will be more when making animations. The process of making with 3DSMax tools is a process of observation and analysis. Regardless of whether the scene to be created is a real thing or an idea in the author's mind, it must be carefully observed, because the premise of using 3DSMax light is to understand the properties of light in the real environment, and then follow the generation, transmission, distribution...