Mobile communication terminal game storage method and mobile communication terminal thereof
A technology for mobile communication terminals and games, which is applied to the game storage method of mobile communication terminals and the field of mobile terminals, and can solve problems such as inability to maintain state
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Embodiment 1
[0043] Embodiment 1, automatic storage mode
[0044] To make the mobile game play to a certain extent and can automatically store the current game state, it will be automatically stored once in a certain period of time, and a timer (Timer) 11 is needed here.
[0045] For example:
[0046] 1). Enter the mobile phone Game module
[0047] Create_Timer();
[0048] 2). Start Game
[0049] Start_Timer();
[0050] 3). Time Out
[0051] Timer_CallBack()
[0052] {SaveGameInfotoDB();
[0053] FlashWrite();
[0054] Start_Timer();
[0055] }
[0056]With reference to Fig. 1, Fig. 2, Fig. 3, when the user starts to play game, software system 16 just starts counting, when reaching the first Timer, starts to save the current state of game (current state is set as N1) to database 12, and then passes The database management system is stored in the corresponding address of the flash memory (Flash) 13. The game state can include game time, game levels, game scores...
Embodiment 2
[0078] Embodiment 2, manual storage mode
[0079] Manual storage is realized and is basically similar to automatic storage, and automatic storage needs a Timer, and manual storage then needs a manual storage button 14 (referring to accompanying drawing 1).
[0080] Manual storage means that the user automatically presses a key to store the current game state during the user's game play, and only needs to add the key processing during the game to the Onkeydown() key processing function.
[0081] Fig. 5 is the flow chart of manual storage of the present invention, and its main steps are the same as automatic storage except that the manual storage button is used instead of the timer when starting the game storage controller.
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