Information processing program

A technology of information processing equipment and coordinates, applied in the direction of image data processing, input/output process of data processing, image data processing, etc., can solve problems such as non-entertainment

Active Publication Date: 2007-03-21
NINTENDO CO LTD
View PDF2 Cites 18 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Because the game operation is so simple, the game itself is simple and not entertaining

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Information processing program
  • Information processing program
  • Information processing program

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0203] Fig. 19 shows an example of a game screen in the first example. In FIG. 19, plate objects 71 and 72, a ball object 73, and a wall object 74 are located in a two-dimensional game space. The plate-shaped object 71 is an operation target to be operated by the player. The plate-shaped object 71 is movable up, down, left, and right on the display screen and is rotatable by the player's operation (as indicated by the arrow in FIG. 19 ). Similar to the plate-shaped object 71 , the plate-shaped object 72 is controlled by the CPU 10 of the game device 3 and is movable up, down, left, and right on the display screen and is rotatable. Hereinafter, the plate-shaped object 71 to be operated by the player will be referred to as a "player object", and the plate-shaped object 72 to be controlled by the CPU 10 will be referred to as an "opponent object". The ball object 73 (hereinafter also simply referred to as "ball") moves in the two-dimensional game space on the display screen. T...

no. 2 example

[0221] Fig. 22 shows an example of a game screen in the second example. Fig. 22 shows a game scene in which a player can use a key to open a door. In FIG. 22, a three-dimensional game space is constructed, and a door 75 and a key 76 are located in the game space. The door 75 has a keyhole 75a. The player can move or rotate the key 76 by operating the controller 7 . The player performs an operation of moving the key 76 in the three-dimensional game space using the controller 7, and thus puts the key 76 into the key hole 75a. When the player performs an operation of turning the key 76 in a state where the key 76 is in the keyhole 75a, the door 76 is opened. The X-Y-Z coordinate system shown in FIG. 22 is a coordinate system in the three-dimensional game space and is not actually displayed on the display screen. In this example, the Z-axis direction is the depth direction, which is parallel to the viewing direction of the virtual camera.

[0222] In the second example, accor...

no. 3 example

[0248] Next, game processing in the third example will be explained. In a third example, a three-dimensional game space is constructed, and a virtual camera for generating an image of the game space is set. In the third example, a virtual camera is an operation target. In this example, the processing of moving the virtual camera will be mainly explained, and other game processing will be omitted.

[0249] Fig. 27 shows an example of a game space in a third example. FIG. 27 shows a virtual camera 81 rotating or moving along an arc as an operation target. In FIG. 27, reference numeral 81 denotes a pre-movement position and direction of the virtual camera, and reference numeral 81' denotes a post-movement position and direction of the virtual camera. In FIG. 27, a coordinate system (X-Y-Z coordinate system) representing a position in the game space is set. In this coordinate system, the ground 83 is parallel to the X and Z axes, and the Y axis is perpendicular to the ground 8...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

A game system comprises image obtaining means, direction calculation means, first rotation means, and display control means. The image obtaining means obtains an image taken by an imaging device. The direction calculation means calculates a direction originally determined from the image of an imaging target included in the image taken by the imaging device. The first rotation means rotates an operation target in accordance with the calculated direction. The display control means generates an image in accordance with the rotation of the operation target performed by the first rotation means and displays the generated image on a screen of a display device.

Description

technical field [0001] The present invention relates to an information processing program, and more particularly, to an information processing program usable for such an information processing system operated by a user using an input device including an imaging device. Background technique [0002] Conventionally, a technique of specifying a specific position on a display screen by using an optical pointing system has been proposed. For example, an optical pointing system described in Japanese Laid-Open Patent Application No. 6-308879 is used for a conference or the like held for a plurality of spectators. According to this system, a light-emitting element is provided in the vicinity of a display screen, and an imaging device using a light / electric conversion element is built in the indicator. The user can designate an arbitrary position on the display screen by using the pointer as follows. The pointer takes an image of the light emitting element by the imaging device, an...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00G06F3/00A63F13/211A63F13/213A63F13/219A63F13/426A63F13/428A63F13/52A63F13/5255A63F13/55A63F13/837G06T1/00
CPCG06F3/0383A63F2300/1006G06F3/0325A63F2300/1087G06F3/0346A63F13/04A63F13/219A63F13/57A63F2300/105A63F2300/64A63F13/211G06F3/00G06F3/042G06F3/14A63F13/69
Inventor 太田敬三佐藤贤太
Owner NINTENDO CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products