Method and apparatus for producing a phantom three-dimensional sound space with recorded sound

a three-dimensional sound space and recording technology, applied in the field of sound reproduction systems, can solve problems such as reducing the effectiveness of development, achieve the effect of rapidly moving, creating a zooming or zipping sound effect, and achieving much more rapid and efficient developmen

Inactive Publication Date: 2006-03-09
TSUHAKO PARKER
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010] The present invention forms the third dimension of recorded sound space using a unique method when compared to presently common formats of creating an immersive surround sound effect with the use of multi-speakers to simulate a three-dimensional sound space or techniques to virtualize a surround sound with electronic processing. The present formats have inherent problems which diminish the effectiveness of developing a believable three-dimensional sound space with phantom sound images. The present invention can produce a more accurate and revealing sound space with stable phantom sound images than is presently possible.
[0022] With electronically programmed means, it would be possible for the two speakers at close proximity to the listener's ears can be caused to produce whisper soft dialogues and less audible sounds directly to the listener's ears while the normal louder sounds of a video scene are produced by the distant sound source. In addition, with electronically programmed means, the two speakers at close proximity to the listener's ears can be caused to produce loud startling fear inducing sounds to effect displeasure or discomfort to the listener while the sounds of the surrounding atmosphere are kept at a normal hearing level with the distant sound source. With the application of the aforementioned contrary sound effects, video scenes can be dramatically altered sonically to affect the viewer's reaction to the accompanying video actions.

Problems solved by technology

The present formats have inherent problems which diminish the effectiveness of developing a believable three-dimensional sound space with phantom sound images.

Method used

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  • Method and apparatus for producing a phantom three-dimensional sound space with recorded sound

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Embodiment Construction

[0034] Sound space, as with all natural three-dimensional space, is composed of width, height, and depth dimensions, commonly expressed in geometric terms as the x (width), y (height), and z (depth) axes components. These dimensional components, in particular, the sound fields along the x-y axis 20 and the y-z axis 22 of the sound space are illustrated schematically in FIG. 1A. Experiments in the three-dimensional sound space were conducted with the headphone described in U.S. Pat. No. 6,434,250 (the contents of which are hereby incorporated herein by reference in their entirety) to generate a more spacious sound field with depth dimension and to apply its capability to other related uses.

[0035] As used herein, the term three-dimensional sound space means the volume of space composed of the fundamental x, y, and z axis dimensions which form a sonically perceivable space with width, height and depth. The depth is a physically measurable dimension such as the distance between the clo...

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Abstract

A central speaker and personal headset speakers are used to create a three-dimensional phantom sound space for each listener. The speakers of the headset are located in close proximity to, but do not isolate, the ears of the listener such that external sounds are allowed to impinge upon the pinna of the ears. The headset speakers form an isosceles triangle with the distant central speaker as the apex. This speaker configuration with personal controls can achieve a state of sound equilibrium for a phantom three-dimensional sound space. The sound signal may be synchronized with a video signal, and the sound pressure level of the left and right speakers can be adjusted to control the listener's perception of the virtual movement of phantom sound source image within the sound space according to changes in the point of view represented in a displayed video image.

Description

[0001] This application claims the benefit of U.S. Provisional Application No. 60 / 607,358 filed on Sep. 3, 2004, the contents of which are hereby incorporated by reference in their entirety.FIELD OF THE INVENTION [0002] The present invention relates in general to a sound reproduction system, and, more particularly, to a system for producing a three-dimensional sound space. BACKGROUND OF THE INVENTION [0003] Prior sound reproduction systems attempted to reproduce the audio realism of three-dimensional spaciousness through the application of sophisticated electronic technology to virtualize the third dimension of sounds or to form immersive sound fields with multichannel surround sound formats. However, this can be costly with limited effectiveness, and the realism of three-dimensionality of sound is left partly to the listener's imagination as to what is being heard and what is intended to be heard. [0004] Multi-speaker formats, such as a 5.1 speaker set-up, are well known for creati...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): H04R5/00
CPCH04R5/02H04R5/033H04R2205/024H04S2420/01H04S3/004H04S7/30H04S3/00H04R5/00
Inventor TSUHAKO, PARKER
Owner TSUHAKO PARKER
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