Non Impact Video Game Controller for Dancing Games
a video game controller and dancing game technology, applied in the field of video game controllers, can solve the problems of significant compactness of the design, and achieve the effects of less inadvertent strikes, eliminating inadvertent detection of moves, and being convenient for users during play
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[0023]FIG. 1A is a top view of game controller 100, an embodiment of the present invention. A game player can stand on controller 100 and steps around the platform of controller 100 to play the game. For example, if the game instructs the player to step to the player's right the player will then step on the ground to the right side of controller 100. Likewise, the position of the player's feet will be detected relative to controller 100 for actions required in front, back or to the left of the player's relative position. Arrows 110 A, B, C, and D serve to indicate to a user that the controller is sensitive to positions at the front side, right side, back side, and left side respectively. In some embodiments the arrows may be of translucent material and will illuminate in sync with the user's detected movements.
[0024]Game control buttons or switches 104 A, B, C, and D are located at the corners of the controller 100. The preferred embodiment of controller 100 is substantially rectang...
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