Game apparatus, wireless module and game system
a game apparatus and wireless module technology, applied in the field of game apparatuses and wireless modules, can solve the problems of deteriorating the usage efficiency of the communication line, and the inability to easily apply the technique disclosed in the patent document 3 to wireless communication, and achieve the effect of convenient synchronization
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first embodiment
[0050]FIG. 1 is a block diagram illustrating a configuration of a game system according to a first embodiment of the present invention. Although the present embodiment illustrates an example where two game apparatuses (i.e., a first game apparatus 10a and a second game apparatus 10b) perform wireless communication with each other, the present invention is not limited thereto. The present invention is applicable to a case where three or more game apparatuses perform wireless communication with each other.
[0051] The first game apparatus 10a and the second game apparatus 10b are set to each other as communication parties for a multiplayer gameplay. For example, prior to starting the multiplayer gameplay, the first game apparatus 10a exchanges its own apparatus ID (which may be added with a user ID or a game program ID of a game program executed by the game apparatus 10a) with the second game apparatus 10b by wireless communication, and presents information concerning the second game a...
second embodiment
[0130]FIG. 9 is a block diagram illustrating the configuration of the game system according to the second embodiment of the present invention. The configuration shown in FIG. 9 is similar to that shown in FIG. 1 except that the TBTT interrupt signals are not outputted from the processors 123a and 123b to the interrupt circuits 16a and 16b, respectively, and therefore a detailed description thereof as shown in FIG. 9 will be omitted.
[0131] According to the second embodiment, as shown in FIG. 10, the game processing section 14a obtains the value of the TSF timer 124a (the TSF timer value) of the wireless module 12a on a regular basis in a cycle N times as long as 16.7 msec, thereby adjusting the V counter 181a based on the TSF timer value thus obtained. The same is also true of the game processing section 14b.
[0132] Hereinafter, described will be the flows of the processes executed by the game processing section 14a, the game processing section 14b, the wireless module 12a and the w...
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