Game card and card game for two or more players

a game and card game technology, applied in the field of game cards, can solve the problem that no one can know the contents of identifying information

Inactive Publication Date: 2009-05-21
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012]A game card according to the present invention may be used for a card game for two or more players that comprises a deck of cards with a plurality of visually recognizable informational indications disposed on a front face thereof, and a play field where at least one of the cards is placed in the course of the game. Here, a reader is used which optically, magnetically, or electronically recognizes the identifying indications and displays a recognition result in the form to be visually and / or audibly recognized. The reader is configured to selectively read one of the identifying indications by a single reading operation. When a plurality of identifying indications are displayed on the card, at least one identifying indication can be selected from the plurality of identifying indications by using the reader. Consequently, the result may be varied according to how to select identifying indications, thereby allowing unexpected developments in the game. Preferably, when the reader is operated for a reading operation in the course of the game and selectively reads at least one of the identifying indications, the reader may display the recognition result based on the at least one identifying indication which has been read. More preferably, the reader may be configured to output the recognition result which varies according to a combination of the identifying indications which are read or an order in which the identifying indications are read. With this configuration, an unexpected result may be obtained based on the combination of the identifying indications, thereby allowing the player to always enjoy new and fresh developments even if the player is accustomed to the game.
[0013]In the game card of the present invention, since positions at which a plurality of identifying indications are disposed are defined in relation to positions at which a plurality of visually recognizable informational indications are disposed, the player searches for the identifying indications by using the reader, conjecturing where the plurality of invisible identifying indications are disposed with reference to positions at which the plurality of the visible and visually recognizable informational indications are disposed. Thus, the player cannot immediately determine what result can be obtained by selecting identifying indications, although the card belongs to the player. Accordingly, the game can develop in an unexpected way and the player can enjoy a thrilling game. Additionally, since a plurality of invisible identifying indications are provided on the card, the player cannot predict what identifying indications the opponent player will select even if it is known that a plurality of identifying indications are hidden in the card. Thus, the player can enjoy a thrilling game.

Problems solved by technology

Therefore, nobody can know the contents of the identifying information unless he or she reads the data stored on the card by a dedicated reader.

Method used

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  • Game card and card game for two or more players
  • Game card and card game for two or more players
  • Game card and card game for two or more players

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0022]An embodiment of a game card according to the present invention will now be described in detail by referring to the accompanying drawings. FIG. 1A is a plan view of a game card 1 of this embodiment, showing a front face 3 thereof. On the front face 3 of the game card 1, a first symbol display column 5, a name display column 7, an attack power display column 9, a character display column 11, an effect display column 13, and a second symbol display column 15 are disposed in the top-to-bottom direction. All the letters, figures, symbols pictures, or the like displayed in the six display columns contain visually recognizable informational indications. Therefore, in an ordinary card game for two or more players, various sorts of visually recognizable informational indications or information displayed on the cards are used to advance the game in accordance with certain game rules.

[0023]In the character display column 11 on the front face 3 of this game card 1, a plurality of identif...

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PUM

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Abstract

A game card provided herein does not allow a player to easily predict the strategy of an opponent player. A plurality of identifying indications to be utilized in the course of a game are provided on a front face 3 of a card 1 by using a visually unrecognizable but optically, magnetically, or electronically recognizable material. Positions 17 through 21 at which the plurality of identifying indications are disposed are defined to be on or adjacent to a plurality of parts (a plurality of visually recognizable informational indications) of a character displayed on the card 1.

Description

TECHNICAL FIELD[0001]The present invention relates to a game card and also to a card game for two or more players using such a card.BACKGROUND ART[0002]Japanese Patent Application Publication No. 11-099285 or JP11-099285A (Patent Document 1) discloses a game card utilizing a magnetic card on which magnetically recognizable information is readably recorded, a game card having an electronically readable IC chip in which electronically recognizable information is readably recorded, and a game card on which identifying information is recorded such that the recorded information can optically be read by irradiating infrared rays although it is not visually recognizable. Japanese Patent Application Publication No. 2003-135848 or JP2003-135848A (Patent Document 2) discloses a known technique for playing a game by using a non-contact type IC card and a commercially available game card in combination. Japanese Patent Application Publication No. 2005-211576 or JP2005-211576A (Patent Document 3...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F1/02A63F1/04A63F2009/2425A63F2009/242A63F2009/2419
Inventor TORIYAMA, RYOSUKEKUMABE, TAKASHI
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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