Method and system for determining a frustration profile of a player on an online game and using the frustration profile to enhance the online experience of the player
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[0018]FIG. 1 shows in block diagram form a preferred embodiment of a system 10. Referring to FIG. 1, the system 10 includes a game console 12 and a communications network gaming server site 14, where each of the console 12 and site 14 has communications capabilities and can be communicatively coupled to each other over a communications network 16, such as the Internet, via communication links 18 and 20, respectively. In addition, the system 10 includes an optional gaming peripheral 22 communicatively coupled to the console 12. Further, the system 10 includes an optional advertising communications network site 15, which is communicatively coupled to the network 16 via a communication link 21.
[0019]It is to be understood that each of the components in the gaming console 12, the network site 14 and the peripheral 22 which is described below as performing data processing operations is a software module or, alternatively, a hardware module or a combined hardware / software module. In addit...
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