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Computer-Readable Storage Medium, Image Display Apparatus, Image Display System, and Image Display Method

a computer-readable storage medium and image display technology, applied in the field of computer-readable storage medium, image display apparatus, image display system, image display method, can solve problems such as error in calculation results, inability to normal stereoscopically view virtual objects, and inaccurate relative position and orientation of the camera for a left eye with respect to the marker calculated based on an image shot by the camera for a left ey

Inactive Publication Date: 2011-12-15
NINTENDO CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0013]According to the above configuration, even if the predetermined shooting target can be recognized only in one of the two pieces of real world image data respectively outputted from the two real cameras, the position and the orientation of one of the two virtual cameras are determined based on the position orientation information calculated based on the one, of the two pieces of real world image data, in which the predetermined shooting target can be recognized, and the position and the orientation of the other one of the two virtual cameras are determined based on the position and the orientation of the one of the two virtual cameras which have been determined. Therefore, even if the predetermined shooting target can be recognized only in one of the two pieces of real world image data respectively outputted from the two real cameras, a virtual object can be appropriately displayed in a stereoscopic manner. In addition, even if the predetermined shooting target can be recognized in both the two pieces of real world image data respectively outputted from the two real cameras, a virtual object can be appropriately displayed in a stereoscopic manner merely by recognizing the predetermined shooting target in one of the two pieces of real world image data. Thus, a load of processing on the computer can be reduced.
[0044]According to the above configuration, it is possible to make a virtual object on the screen of the stereoscopic display apparatus appear as if the virtual object were present in real time in the real world.

Problems solved by technology

However, in the case where the relative positions and the relative orientations of the marker and the camera with respect to each other in the real world are calculated based on the position and the orientation of the marker in an image shot by the camera, if the image shot by the camera is blurred or if the accuracy of marker recognition is not perfect, error occurs in a result of calculation.
Therefore, in the stereoscopic display apparatus disclosed in Patent Literature 1, the relative position and orientation of the camera for a right eye with respect to the marker calculated based on an image shot by the camera for a right eye are not always accurate, and also, the relative position and orientation of the camera for a left eye with respect to the marker calculated based on an image shot by the camera for a left eye are not always accurate.
As a result, a user cannot normally stereoscopically view the virtual object.

Method used

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Embodiment Construction

[0093](Structure of Game Apparatus)

[0094]Hereinafter, a game apparatus according to one embodiment of the present invention will be described. FIG. 1 to FIG. 3 are each a plan view of an outer appearance of a game apparatus 10. The game apparatus 10 is a hand-held game apparatus, and is configured to be foldable as shown in FIG. 1 to FIG. 3. FIG. 1 and FIG. 2 show the game apparatus 10 in an opened state, and FIG. 3 shows the game apparatus 10 in a closed state. FIG. 1 is a front view of the game apparatus 10 in the opened state, and FIG. 2 is a right side view of the game apparatus 10 in the opened state. The game apparatus 10 is able to shoot an image by means of an imaging section, display the shot image on a screen, and store data of the shot image. The game apparatus 10 can execute a game program which is stored in an exchangeable memory card or a game program which is received from a server or another game apparatus, and can display, on the screen, an image generated by comput...

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Abstract

First, the interval between a left virtual camera and a right virtual camera is determined based on the relative position and the relative orientation of an outer imaging section (left) with respect to a marker, which are calculated from a result of marker recognition in the left real world image, and on the relative position and the relative orientation of an outer imaging section (right) with respect to the marker, which are calculated from a result of marker recognition in the right real world image. After the interval between the left virtual camera and the right virtual camera is determined, the positions and the orientations of the left virtual camera and the right virtual camera are determined based on the determined interval such that the relationship between the position and the orientation of the left virtual camera, and the position and the orientation of the right virtual camera is ideal.

Description

CROSS REFERENCE TO RELATED APPLICATION[0001]The disclosures of Japanese Patent Application No. 2010-134545, filed on Jun. 11, 2010, Japanese Patent Application No. 2010-134575, filed on Jun. 11, 2010, and Japanese Patent Application No. 2010-135507, filed on Jun. 14, 2010 are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a computer-readable storage medium, an image display apparatus, an image display system, and an image display method, and more particularly, to a computer-readable storage medium, an image display apparatus, an image display system, and an image display method for stereoscopically displaying a real world image onto which a 3-dimensional virtual object is superimposed, on a screen of a stereoscopic display apparatus capable of providing a stereoscopic view.[0004]2. Description of the Background Art[0005]In recent years, development of an AR (Augmented Reality) technique has been advan...

Claims

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Application Information

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IPC IPC(8): H04N13/02H04N13/239
CPCG06T19/006H04N13/0275H04N13/0239H04N13/004H04N13/156H04N13/239H04N13/275
Inventor ITO, YUICHIRO
Owner NINTENDO CO LTD