Systems and methods for an online media marketplace

a technology of media marketplace and system, applied in the field of systems and methods for an online media marketplace, can solve the problems of undesirable entertainment libraries, paid streaming services that may not even pay media content producers at all, and fail to pay media content producers well, etc., and achieves greater regularity and granularity.

Inactive Publication Date: 2020-02-13
S4S LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]Thus, the blockchain itself may pay the media content producers. In this way, both the users and the media content producers benefit: users may be able stream content without paying a subscription fee (in some examples), and media content producers get paid without losing any of their profits to third party intermediaries. Further, by coupling the accurate and immutable streaming accounting offered by the blockchain, with the steady inflation of the blockchain's tokens, media producers an extra, transparent payment mechanism is achieved. Media content producers can see how much their media content is being streamed on the blockchain and can verify that the payment they receive fairly and accurately reflects the amount that their content was streamed. Further, by utilizing the blockchain, the stream reporting may be more efficient, reported with greater regularity, and may be more granular than other reporting systems.

Problems solved by technology

However, the inventors herein have recognized potential issues with such entertainment libraries.
For example, from the media producer's perspective, such entertainment libraries are undesirable because they do not pay the media content producers well.
Free streaming services may not even pay the media content producers at all.
And, even the paid streaming services fail to pay the media content producers well because the third party entertainment libraries often hold a significant percentage of the income for themselves.
To further complicate issues, many media content producers may have difficulty getting discovered by their target audiences, particularly new media content producers, since these less popular media content producers often get drowned out by already well-established pop media content producers.
Further, these third party entertainment libraries offer little transparency for the media producers.
In particular, entertainment libraries do not inform the media producers about the streaming history of their consumers, such as who is listening to their content, what content is being listened to, and for how long.
Due this lack of transparency, media producers may have a difficult time tracking how well their content is being received, and payments to the media producers may be susceptible to manipulation or alteration, and.
Further, any reporting that the entertainment libraries do perform is irregular, and may be compiled together so that media producers have difficulty tracking individual streams.
From the user's perspective, paid streaming services are undesirable because users have to pay for the content.
Further, as noted above, many users may find it difficult to find media content producers that they like, especially if those media content producers are less popular, because users may be inundated with only the well-established media content producers.

Method used

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  • Systems and methods for an online media marketplace
  • Systems and methods for an online media marketplace
  • Systems and methods for an online media marketplace

Examples

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Embodiment Construction

[0020]Methods and systems are provided herein for an online media marketplace that uses a blockchain to pay media content producers. A plurality of consumers and media content producers may be connected with one another on a network including a blockchain, such as the example networks shown in FIGS. 1-3. The blockchain and the value of its tokens may be maintained like any other blockchain: by mining devices that store a record of the blockchain ledger, check the validity of new blocks added to the blockchain, and perform calculations to incorporate new information within the blockchain in the form of a new block. Additionally, the value of the token associated with the blockchain may be stabilized by a vesting process, wherein certain users vest, or lock away, amounts of the token in vesting devices for a period of time, in exchange for certain rights or benefits. While vested, tokens may not be sold or traded, thereby reducing the effective circulating supply of the token.

[0021]Th...

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Abstract

Systems and methods for a comprehensive online media marketplace are provided that increase the efficiency of media sharing between consumers and content producers. In one embodiment, a method comprising streaming media content from a streaming platform to a consumer device, creating a stream report for the media content based on a smart contract associated with the media content, wherein the smart contract identifies a media content producer of the media content, recording the stream report on a blockchain, issuing tokens based on a pre-determined rate of inflation, and distributing a portion of the tokens to the media content producer based on the stream report.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]The present application claims priority to U.S. Provisional Patent Application No. 62 / 717,738, entitled “SYSTEMS AND METHODS FOR AN ONLINE MEDIA MARKETPLACE,” and filed on Aug. 10, 2018. The entire contents of the above-identified application are hereby incorporated by reference for all purposes. The entire contents of U.S. Provisional Patent Application No. 62 / 171,485, entitled “SYSTEMS AND METHODS FOR AN ONLINE MUSIC MARKETPLACE,” filed on Jun. 5, 2015, and U.S. patent application Ser. No. 15 / 174,943 entitled “SYSTEM AND METHODS FOR AN ONLINE MUSIC MARKETPLACE,” filed on Jun. 6, 2016, are also hereby incorporated by reference for all purposes.BACKGROUND AND SUMMARY[0002]In the modern world, consumers can stream and / or download songs, movies, TV shows, and other forms of digital media content. In many cases, consumers pay for the right to stream and / or download this digital media content via online entertainment libraries such as Spotify...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): H04L12/14H04L29/08G06Q20/36G06Q20/38G06Q20/06G06Q20/12
CPCG06Q20/3678G06Q20/0658H04L67/20G06Q20/123H04L12/1453H04L65/4069G06Q20/389H04M15/00H04L12/14H04W4/24H04M15/64H04L9/3239H04L2209/56H04M15/51G06Q20/0655G06Q20/145H04L65/612H04L67/53H04L9/50H04L65/61
Inventor CORRAL, EDWARDCOBBAN, CEDRIC
Owner S4S LLC
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