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Method for network gaming system to trigger instant communication operation and network gaming system

An online game and game technology, applied in the field of network communication, can solve the problems of unable to automatically trigger instant messaging operations, occupy IM client system resources, and cumbersome operation process, so as to improve operation accuracy, save network resources, and improve processing efficiency Effect

Active Publication Date: 2008-02-06
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] Therefore, in the solutions of the prior art, the online game system and the IM system are not related, and the instant messaging operation cannot be automatically triggered in the online game system. , and these cumbersome operations will occupy the system resources of the IM client, and the processing efficiency is low

Method used

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  • Method for network gaming system to trigger instant communication operation and network gaming system
  • Method for network gaming system to trigger instant communication operation and network gaming system
  • Method for network gaming system to trigger instant communication operation and network gaming system

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Embodiment Construction

[0036] The present invention will be described in further detail below through specific embodiments and accompanying drawings.

[0037]The core technical solution of the present invention is: pre-setting the game user ID and the IM user ID corresponding to the game user ID on the network game server, and including:

[0038] A. The online game client side detects whether an external IM operation instruction for a certain game user ID is received.

[0039] B. After detecting the IM operation command, query the IM user ID corresponding to the game user ID targeted by the IM operation command;

[0040] C. Using the queried IM user ID as a call parameter, call the operation interface of the IM client corresponding to the IM operation instruction, and trigger the corresponding IM operation through the operation interface.

[0041] The game user identifier described in the present invention may be identification information such as a game user account or a game user nickname, and th...

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PUM

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Abstract

The present invention discloses a method of a network game system springing instant communication(IM) operation, arranging game user marks as well as the relative IM user marks on the network game server. The present invention comprises the following steps: A, the network game client terminal inspects whether receiving the IM operating order aiming at the game user marks; B, after inspecting the IM operating order, the present invention searches the IM user marks which relative to the game user marks which is aimed at the IM operating order; C, the present invention transfers the operating interface which relative to the IM operating order of the IM client terminal by using the searched IM user marks as the transferring parameter, the operating interface springs the relative IM operation. The present invention simultaneously discloses a network game system which can spring the IM operation. Adopting the present invention can realize to spring the IM operation in the network games, to simplify the operating process of springing the IM operation and to save the system resource of the IM client terminal.

Description

technical field [0001] The invention relates to the technical field of network communication, in particular to a method for triggering an instant messaging (IM, Instant messaging) operation by a network game system and a network game system. Background technique [0002] With the rapid development of network communication technology, online games have been accepted by more and more people as a way of leisure and entertainment. Online games refer to electronic computer games that are mainly played by multiple people through the Internet or local area network. In the current technical solution, the online game is mainly realized through the online game system. The current online game system is built on a communication network, including an online game server on the network side and an online game client on the terminal side. Multiple online game clients log in and connect to the online game server through the connected communication network. The server provides various game ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/16G06F17/00G06F19/00
CPCG07F17/3223G07F17/32
Inventor 李锐
Owner TENCENT TECH (SHENZHEN) CO LTD
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