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Simulated human body action gaming system and air flow sensor used in the system

A human body action and game system technology, applied in the field of new sensors, can solve the problems of being unsuitable for ordinary household use and expensive sensors, and achieve good indoor sports effects, relieve stress, and reduce costs

Inactive Publication Date: 2008-04-30
赵书扬
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Its purpose is to solve the problem that the sensor in the current game system is expensive and not suitable for ordinary household use

Method used

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  • Simulated human body action gaming system and air flow sensor used in the system
  • Simulated human body action gaming system and air flow sensor used in the system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0022] In a game system for implementing the present invention, the arrangement of the sensors includes: one hand sensor on the left and right, which is arranged on the back of the hands of the human body, and is responsible for sensing the upper limb movement signal; one left and right sensor on the foot, which is arranged on the outside of the instep of both feet, It is responsible for sensing lower limb movement signals; a pair of waist sensors is responsible for sensing body jumping and squatting movements; more sensor devices can be added as needed. Correspondingly, the transmitting / receiving function is realized by a set of 8-bit coded transmitting / receiving modules. Since this game device requires tracking of 6 (or more than 6) different motion information, 6 (or more than 6) different wireless Signals, these wireless signals require the same transmission frequency (315MH or 433MHz), but the codes are different, and the modules are composed of ultra-small modules with lo...

Embodiment 2

[0026] In another preferred embodiment, there are one hand sensor on the left and one on the back of the hands of the human body, which is responsible for sensing the upper limb movement signal; game gloves are used to realize the game, that is, the game glove fixes the sensor and the transmitting module / power supply through the restraint belt. the back of the hand. Among them, the cylinder axis of the sensor installed on both hands is in a straight line with the arm, the cylinder axis of the sensor installed on both feet is parallel to the ground in the normal standing state, and the cylinder axis of the waist sensor is parallel to the human torso; in short, the sensor cylinder The inlet of the body should face the opposite flow direction of the air as much as possible. In addition, the right hand is equipped with a pair of front and rear remote control switches, which are controlled by the grip sensor in the right hand glove. If the grip is high, the forward switch will be t...

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PUM

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Abstract

The invention discloses an air-flow sensor, comprising a barrel body (8) of which one end is opened. The middle portion of the barrel body is provided with a metal foil sheet (9) of which one end is welded with the barrel wall and the other end is unsupported, and the unsupported end of the metal foil sheet is connected with an elastic diaphragm of a plastic product. The diaphragm is perpendicular to the air flowing direction of the barrel body. A fixed end of the metal foil sheet is connected with one pole of power source, the other pole of the power source is connected with a projection (3) which is positioned in the position of 1 to 4 millimeters distance from the rear of the unsupported end of the metal foil sheet, and when the unsupported end of the metal foil sheet is overlapped on the projection under the effect of the air flowing, the power source is conducted to trigger sensing signals. The invention also discloses a game system which is realized by using the sensor. With the prerequisite of reducing the cost of the sensor, the game system of the invention is suitable for being popularized, the reality of the game is preferably reflected, the entertainment needs of players are greatly met, and the players can build body in the game and achieve maximum achievability.

Description

technical field [0001] The invention relates to a system for simulating human body motions to realize game control, and more specifically, to a novel sensor for collecting human body motion signals in the system and an implementation of the system. Background technique [0002] The input methods of computers, TVs, and large-scale arcade games on the market are basically limited to button+joystick or keyboard+mouse operations. This operation has low authenticity and cannot satisfy the player's sense of accomplishment. [0003] At present, domestic and foreign countries have begun to study how to collect real human body action signals, so as to serve as the signal source of the game system, so that people can actually move in the game. In most cases, this signal input is realized by a sensor. The human motion signal sensing system has already used relevant precision equipment in foreign animation studios. The principle is to record through high-precision inertial sensors (gyr...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/02G01F3/22A63F13/217
Inventor 赵书扬
Owner 赵书扬
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