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Image processing device, control method for image processing device

A technology of an image processing device and a control method, which are applied in the directions of image data processing, 3D image processing, sports accessories, etc.

Active Publication Date: 2012-04-25
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, at this time, when changing from the state of performing bump mapping on the object to the state of not performing bump mapping on the object, because in the game screen, the shadow corresponding to the bump is finely expressed on the surface of the object, and the state corresponding to the bump is changed. The shadow is not finely expressed on the surface of the object, so it sometimes makes the user feel a little weird

Method used

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  • Image processing device, control method for image processing device
  • Image processing device, control method for image processing device
  • Image processing device, control method for image processing device

Examples

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Embodiment Construction

[0029] figure 1 It is a configuration diagram showing a game device according to an embodiment of the present invention. The game device 10 shown in the figure is configured by installing a DVD-ROM 25 as an information storage medium and a memory card 28 in a home game machine 11 , and connecting a monitor 18 and a speaker 22 . For example, a household TV receiver can be used as the monitor 18, and a built-in speaker can be used as the speaker 22.

[0030] The home game machine 11 is composed of a bus 12, a microprocessor 14, an image processing unit 16, a sound processing unit 20, a DVD-ROM reproduction unit 24, a main memory 26, an input and output processing unit 30, and a controller 32. Commonly known computer game systems. Components other than the controller 32 are accommodated in the housing.

[0031] The bus 12 is used for exchanging addresses and data among the various parts of the home game machine 11 . The microprocessor 14 , the image processing unit 16 , the ...

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Abstract

The present invention provides an image processing device capable of attaining shade expression on a surface of an object while reducing image processing load, and of reducing a sense of discomfort which the user may feel. A shading process execution unit (62) executes a shading process on the surface of the object, based on a pseudo-normal vector for each pixel of a texture image to be mapped onto the surface of the object. A shading process execution restraining unit (66) restrains execution of the shading process by the shading process execution unit (62), based on the distance from a viewpoint to the object. A pseudo-normal vector obtaining unit (60) stores information correlating the distance from the viewpoint with pseudo-normal vector information for obtaining a pseudo-normal vector of each pixel. Then, the pseudo-normal vector obtaining unit (60) obtains a pseudo-normal vector of each pixel, based on the pseudo-normal vector information correlated to the distance from the viewpoint to the object.

Description

technical field [0001] The invention relates to an image processing device, a control method of the image processing device and an information storage medium. Background technique [0002] In three-dimensional image processing, it displays and outputs what is seen in a virtual three-dimensional space in which objects are placed from a given viewpoint. At this time, there is bump mapping as a technique for expressing unevenness on the surface of an object. With the bump map, by correcting the normal vector of the object surface in accordance with the bumps, shadows (light and shade) corresponding to the bumps can be formed on the object surface. That is, with the bump map, even if the bumps of the object surface are not strictly represented by polygons, shadows (light and shade) corresponding to the bumps can be applied to the target surface. [0003] In a general bump map, a normal vector (hereinafter referred to as "pseudo normal vector") is virtually set for each pixel ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/04G06T15/80A63F13/10A63F13/00A63F13/52A63F13/55A63F13/812G06T15/02
CPCA63F2300/8011A63F13/10G06T15/80G06T15/04A63F2300/66A63F2300/64A63F13/52G06T15/00G06T15/50
Inventor 远藤雅史永井亨铃木英次纲岛忠亮
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD