Object-based virtual image drawing method of three-dimensional/free viewpoint television
A virtual image and object technology, applied in the field of virtual image drawing, can solve the problem of high computational complexity
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Embodiment 1
[0036] Embodiment one: a kind of object-based stereoscopic / free viewpoint TV virtual image rendering method of the present invention comprises the following specific steps:
[0037] ① Obtain K color images of K reference viewpoints with a size of P×Q and their corresponding K depth images at time t, and record the color image of the kth reference viewpoint at time t as I R,t k , denote the depth image of the kth reference viewpoint at time t as D R,t k , the color image I of the kth reference viewpoint at time t R,t k Adaptively divided into N R k A block whose size is (p+Δp)×(q+Δq), and mark the block mapping type of each block, record the color image I of the kth reference viewpoint at time t R,t k The nth block in is B n k , where k ∈ [1, K], Indicates that the union of all blocks constitutes the color image I of the kth reference viewpoint at time t R,t k , the values of p and q are all one of the four values of 16, 8, 4, and 2, and Δp represents block...
Embodiment 2
[0058] Embodiment 2: The processing procedure of this embodiment is basically the same as that of Embodiment 1. The only difference is that in this embodiment, according to the different mapping methods to the virtual viewpoint color image to be drawn, there are three types of block mapping, namely Pixel-by-pixel mapping type, block mapping type, and coordinate copying type, that is, the block mapping type has an additional coordinate copying type.
[0059] In this case, before performing the above steps ①-4, first determine the depth image D of the kth reference viewpoint at time t R,t k Whether the encoding mode of the corresponding 16×16 block corresponding to the position of the current 16×16 block is SKIP mode and whether the motion vector is 0, and whether the four 8×8 blocks in the current 16×16 block are not objects and The boundary area between the background, if the encoding mode corresponding to the 16×16 block is SKIP mode and the motion vector is 0, and none of t...
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