Collaborative virtual and actual sheltering treatment method in shared enhanced real scene

An augmented reality, virtual and real occlusion technology, applied in image data processing, 3D image processing, instruments, etc., can solve the difficulty of augmented reality scene to meet scene perception and interactive operation, restrict the effect of augmented reality scene generation and application promotion, reduce system Run real-time user work timeliness and other issues to achieve the effect of improving generation speed and reducing redundant computing

Inactive Publication Date: 2012-06-20
BEIHANG UNIV
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Since a single video sequence can only describe the real environment in a certain direction and range, it is difficult for the augmented reality scene based on a single video sequence to meet the scene perception and interactive operation in different directions, so it is necessary to use multiple video sequences to represent the multiplicity of the augmented reality scene. azimuth real environment
Using the main virtual and real occlusion processing methods of the current research status at home and abroad, the problem is that the real scene depth information of all video sequences must be calculated. When the number of video sequences describing the real environment is increasing, this requires the augmented reality system to have a strong Computing power, and may greatly reduce the real-time performance of the system and the timeliness of the user's work, thus restricting the generation effect and application promotion of augmented reality scenes

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  • Collaborative virtual and actual sheltering treatment method in shared enhanced real scene
  • Collaborative virtual and actual sheltering treatment method in shared enhanced real scene
  • Collaborative virtual and actual sheltering treatment method in shared enhanced real scene

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Embodiment Construction

[0045] The present invention will be further described in detail below in conjunction with the accompanying drawings, so that those skilled in the art can implement it with reference to the description.

[0046] The present invention provides a collaborative virtual-real occlusion processing method in a shared augmented reality scene, which includes the following steps:

[0047] Step one, such as figure 1 As shown, for the viewpoint V, if point A on the line of sight VO is visible but point B is invisible, that is, point A blocks point B. In the augmented reality scene, the distance values ​​VA and VB are defined as the distance values ​​of points A and B respectively The depth of the scene, so the occlusion relationship between any two points in the scene is related to the viewpoint orientation, scene depth, etc. If the distance VA is less than VB, then A blocks B, which is recorded as A1 , P 2 , CO Indicates the spatial occlusion relationship set of A and B under the line...

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Abstract

The invention discloses a collaborative virtual and actual sheltering treatment method in a shared enhanced real scene. The collaborative virtual and actual sheltering treatment method comprises the following steps of: generating an enhanced real scene; estimating the position of a point to be observed; projecting both a virtual object and a real object on an observation plane of the point to be observed, wherein the sheltering relationship between the virtual object and the real object is to be analyzed; taking the point to be observed as an initial point; taking a ray vertical to an imaging plane to scan the observation plane along the horizontal direction; carrying out sheltering encoding according to a successive sequence that the ray touches two sides of the virtual object and two sides of the real object when the ray scans the observation plane; determining whether the virtual object and the real object which are observed from the point to be observed are in either a sheltering relationship or a non-sheltering relationship according to the difference among sheltering codes; and specifically judging that the virtual object shelters the real object or the real object shelters the virtual object so as to reduce wrong judgment. According to the collaborative virtual and actual sheltering treatment method in the shared enhanced real scene, the quick judgment of the spatial sheltering relationship between the virtual object and the real object in a new video sequence region is achieved, and the accuracy in the judgment of the virtual and actual sheltering relationship in the enhanced real scene is improved.

Description

technical field [0001] The invention relates to the fields of virtual reality, augmented reality and computer graphics, in particular to a method for collaborative virtual-real occlusion processing in a shared augmented reality scene. Background technique [0002] The virtual and real occlusion processing of the augmented reality scene mainly refers to: judging and processing the possible occlusion or covering phenomenon between the virtual object and the real object according to the mutual spatial position information of the virtual object and the real object in the augmented reality scene. The spatial occlusion relationship between virtual objects and real objects not only directly affects the degree of virtual-real fusion between the virtual environment and the real environment, but also affects the visual fidelity generated by the augmented reality scene, and can affect the user's perception of spatial orientation and perception in the augmented reality scene. spatial in...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/40
Inventor 陈小武赵沁平金鑫林鸿昌宋亚斐
Owner BEIHANG UNIV
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