Non-contact basketball pass training device based on interactive projection system and method for acquiring basketball passing success rate
An interactive projection, non-contact technology, applied in projection devices, printing devices, sports accessories, etc., can solve the problems of poor basketball passing training effect, inability to carry out intensive training, single training methods, etc., to achieve significant training effects and improvement. The effect of predictive ability and strong experience support
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[0025] Specific implementation mode one, combination Figure 1 to Figure 3 To explain this specific embodiment, a non-contact basketball passing training device based on an interactive projection system, which includes a wall hitting, an interactive projection system 1, a curtain 20, a distance sensor 2 and a control module 10;
[0026] The curtain 20 is covered and laid on the hitting wall; the distance sensor 2 is fixed to the hitting wall;
[0027] The projection control signal input terminal of the interactive projection system 1 is connected to the projection control signal output terminal of the control module 10;
[0028] The pass target point collection signal output terminal of the interactive projection system 1 is connected to the pass target point collection signal input terminal of the control module 10;
[0029] The distance signal output terminal of the distance sensor 2 is connected to the distance signal input terminal of the control module 10.
[0030] Working princip...
Example Embodiment
[0035] The second embodiment is that the difference between this embodiment and the non-contact basketball passing training device based on the interactive projection system described in the first embodiment is that it also includes a switch pad 3, which is set in At the front of the wall, the switch pad signal output terminal of the switch pad 3 is connected to the switch pad signal input terminal of the control module 10.
[0036] In this embodiment, the switch pad 3 is set in front of the hitting wall. When the player passes the ball, he first step on the switch pad 3, and the control module 10 controls the interactive projection system to work after receiving the switch signal of the switch pad 3.
Example Embodiment
[0037] Embodiment 3 The difference between this embodiment and the non-contact basketball passing training device based on the interactive projection system described in Embodiment 1 or 2 is that it also includes a remote control and a wireless signal receiving module 42. The remote controller is composed of a key input circuit, a decoding circuit and a wireless signal transmitting module 41. The wireless signal transmitting module 41 and the wireless signal receiving module 42 realize data interaction through wireless signals. The signal output end of the key input circuit is connected to the decoding The signal input end of the code circuit, the decoded signal output end of the decoding circuit is connected to the signal input end of the wireless signal transmitting module 41, and the signal output end of the wireless receiving module 42 is connected to the signal input end of the control module 10.
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