Non-contact basketball pass training device based on interactive projection system and method for acquiring basketball passing success rate
An interactive projection, non-contact technology, applied in projection devices, printing devices, sports accessories, etc., can solve the problems of poor basketball passing training effect, inability to carry out intensive training, single training methods, etc., to achieve significant training effects and improvement. The effect of predictive ability and strong experience support
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specific Embodiment approach 1
[0025] Specific implementation mode 1. Combination Figure 1 to Figure 3 Illustrate this specific embodiment, the non-contact basketball passing training device based on interactive projection system, it comprises hitting wall, interactive projection system 1, curtain 20, distance sensor 2 and control module 10;
[0026] The curtain 20 is covered and laid on the hitting wall; the distance sensor 2 is fixed on the hitting wall;
[0027] The projection control signal input end of the interactive projection system 1 is connected to the projection control signal output end of the control module 10;
[0028] The passing target point acquisition signal output end of the interactive projection system 1 is connected with the passing target point acquisition signal input end of the control module 10;
[0029] The distance signal output end of the distance sensor 2 is connected to the distance signal input end of the control module 10 .
[0030] Working principle: The operating princi...
specific Embodiment approach 2
[0035] Specific Embodiment 2. The difference between this specific embodiment and the non-contact basketball passing training device based on the interactive projection system described in the specific embodiment 1 is that it also includes a switch pad 3, and the switch pad 3 is arranged on the hitting At the front of the wall, the switch pad signal output end of the switch pad 3 is connected to the switch pad signal input end of the control module 10 .
[0036] In this embodiment, the switch pad 3 is arranged in front of the hitting wall. When the player passes the ball, he first steps on the switch pad 3, and the control module 10 controls the interactive projection system to work after receiving the switch signal of the switch pad 3.
specific Embodiment approach 3
[0037] Embodiment 3. The difference between this embodiment and the non-contact basketball passing training device based on the interactive projection system described in Embodiment 1 or 2 is that it also includes a remote controller and a wireless signal receiving module 42. The remote controller is composed of a key input circuit, a decoding circuit and a wireless signal transmitting module 41, and the wireless signal transmitting module 41 and the wireless signal receiving module 42 realize data interaction through wireless signals, and the signal output end of the key input circuit is connected to the decoding The signal input end of the decoding circuit, the decoding signal output end of the decoding circuit is connected to the signal input end of the wireless signal transmitting module 41, and the signal output end of the wireless receiving module 42 is connected to the signal input end of the control module 10.
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