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3D rendering platform based on GPU cloud cluster

A 3D and cluster technology, applied in the field of 3D graphics rendering, can solve the problems of high rendering cost and slow 3D model rendering speed, and achieve the effect of improving rendering speed and saving rendering cost.

Active Publication Date: 2012-07-18
JIANGSU CUDATEC TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

[0005] In view of the shortcomings of the prior art described above, the purpose of the present invention is to provide a 3D rendering platform based on GPU cloud clusters, to use GPUs to build distributed parallel cloud rendering technology, to bring users a new experience, so that users can dynamically Submit the rendering task to the remote server of the cloud cluster, and then solve the problems in the prior art that the rendering speed of 3D models such as 3D animation, film and television production, furniture design, etc. is too slow or the rendering cost is too high for individual users on a single machine

Method used

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Embodiment Construction

[0016] Embodiments of the present invention are described below through specific examples, and those skilled in the art can easily understand other advantages and effects of the present invention from the content disclosed in this specification. The present invention can also be implemented or applied through other different specific implementation modes, and various modifications or changes can be made to the details in this specification based on different viewpoints and applications without departing from the spirit of the present invention.

[0017] see figure 1 , figure 1 It is shown as a schematic diagram of the architecture of the 3D rendering platform based on the GPU cloud cluster of the present invention; The related components are not drawn according to the number and shape of the components in actual implementation. The type and quantity of each component in actual implementation can be changed arbitrarily, and the layout of the components may also be more complex...

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Abstract

The invention provides a 3D rendering platform based on a GPU cloud cluster, which is applied to an internet system constructed by a client end and a remote servo end. A 3D model making software used for carrying out 3D modeling and animation designing is pre-installed in the client end. The 3D rendering platform comprises a real-time monitoring transmission module which is used for transmitting file packages to be rendered to the remote servo end in batches and establishing a mapping association with the remote servo end, a rendering management module positioned in the remote servo end, a database and a cloud cluster rendering node set, wherein the rendering management module receives the file packages to be rendered in real time and transmits the file packages to the database for backup, the file packages to be rendered are segmented and are dynamical distributed the cloud cluster rendering node set for carrying out cloud cluster rendering, and finally the rendered files are received and then are integrated to form files with preset formats, and then the files with the preset formats are retransmitted to the client end, thus the problems of overlow 3D model rendering speed or overhigh 3D model rendering cost and the like of three-dimensional animation, film and television production, furniture design and the like of a user under the condition of a single machine are solved.

Description

technical field [0001] The present invention relates to a 3D graphics rendering technology, in particular to a 3D rendering platform applied in an Internet system constructed by a client and a remote server and based on a GPU cloud cluster. Background technique [0002] Computer animation is the process of assembling a sequence of still images and displaying them in order to produce the effect of continuous motion. The animation of each frame should be seamlessly blended with the next frame during playback, so as to achieve a smooth playback effect. [0003] Rendering is the process of converting a 3D geometric model into a graphic image. Rendering an animated scene is a very time-consuming process because an animation typically consists of thousands of frames. As people's requirements for visual effects are getting higher and higher, the resolution of each frame is getting higher and higher, and the pixels are getting higher and higher. It may take several hours to render...

Claims

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Application Information

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IPC IPC(8): G06T19/00
Inventor 梅向东
Owner JIANGSU CUDATEC TECH CO LTD
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