Dynamic adjusting system and dynamic adjusting method of network game server

A game server, dynamic adjustment technology, applied in the field of server management, can solve the problems of only a few people, game players deserted, affecting the game player's game experience, etc.

Inactive Publication Date: 2012-10-03
DEXIN INTERACTIVE TECH BEIJING
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  • Summary
  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the process of realizing the present invention, the inventor found that when the number of game players online at the same time is not large, the number of online players in some node servers is very small, possibly only a few people, which will not only cause a waste of node server resources, but also It will bring a deserted feeling to gamers and affect the gaming experience of gamers

Method used

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  • Dynamic adjusting system and dynamic adjusting method of network game server
  • Dynamic adjusting system and dynamic adjusting method of network game server
  • Dynamic adjusting system and dynamic adjusting method of network game server

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Embodiment Construction

[0031] In order to further explain the technical means and effects of the present invention to achieve the intended purpose of the invention, the specific implementation and structure of the dynamic adjustment system and method for the online game server proposed according to the present invention will be described below in conjunction with the accompanying drawings and preferred embodiments. , features and their effects are described in detail below.

[0032] figure 1 A dynamic adjustment system of an online game server according to a specific embodiment of the present invention is shown, and the system includes: a statistics module 1 , a decision module 2 , and an adjustment module 3 . The statistical module 1, the decision-making module 2 and the adjustment module 3 may be set in the same physical device, for example, all three modules are set in the login server or in the dynamic node management server. Statistical module 1, decision-making module 2 and adjustment module ...

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Abstract

The invention relates to a dynamic adjusting system and a dynamic adjusting method of a network game server. The dynamic adjusting system comprises a statistics module, a decision-making module and an adjusting module, wherein the statistics module regularly makes statistics of number of people logging in the server; and the decision-making module determines a node server switched between a game server cluster and a node server pool according to the number of people trying to log in the server by utilizing a preset server dynamic adjusting algorithm: the algorithm is characterized in that when multiple node servers in the game server cluster exist, the sum of the number of online people and the number of people trying to log in the server does not exceed a first preset upper limit number, the node server with the number of online people being lower than the first preset lower limit number in the game server cluster is determined as the node server to be switched into the node server pool; and the adjusting module sets the configuration information of the node server to be switched, so that the node server stays in the game server cluster or in the node server pool. Due to the adoption of the dynamic adjusting system and the dynamic adjusting method, the resource of the node server can be reasonably utilized, the game experience of a game player can be improved, and practicability is realized.

Description

technical field [0001] The invention relates to server management technology, in particular to a system and method for dynamically adjusting network game servers. Background technique [0002] Computer games have become a popular form of entertainment in people's daily life because they can make people relax after intense work and study time. With the popularization of the Internet, computer network games are very popular because of the interactivity between game players. [0003] The increase in the number of gamers of computer network games has brought pressure on the bearing capacity of network game servers. In order to prevent the phenomenon that the online game server is overcrowded, the method usually used at present is: set up a server cluster that includes multiple node servers, game players can log in to a node server in the server cluster, so that all game players are distributed among Among the different node servers in the server cluster, the busyness of the on...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08
Inventor 吴冠廷钱靖
Owner DEXIN INTERACTIVE TECH BEIJING
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