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Memory-saving avatar system

A memory and doll technology, applied in the field of paper doll system, can solve the problem of limiting the number of simultaneous online players of Flash games, and achieve the effects of easy promotion, mature promotion, and increased load capacity

Active Publication Date: 2014-09-24
INSPUR SOFTWARE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The excessive memory usage of the paper doll system often becomes a bottleneck of Flash games, limiting the number of simultaneous online players of Flash games

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0014] The implementation scheme of the paper doll system that saves a large amount of memory of the present invention will be described in detail below with reference to the drawings of the specification.

[0015] 1) Store action picture information through the preprocessing program:

[0016] Through a pre-processing program, the rectangular range of the non-transparent color display area of ​​each frame of the animation is obtained, and then the coordinates of the starting point and the width and height of the rectangle are stored in an xml file with the same name as the picture.

[0017] 2) Load xml data and image resources:

[0018] When the player uses the image resource, load it and load the xml file with the same name.

[0019] 3) Establish the referenced body movement library and clothing style library in the memory according to the data information stored in the xml:

[0020] When referencing the picture resources of the paper doll system, an array is created in the memory, and ...

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PUM

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Abstract

The invention provides a memory-saving avatar system. Through a preprocessing program, data within the scope of an effective display region of image resources in the avatar system are stored and so are coordinate data of the scope of the effective display region. When an avatar is performing actions and changing clothes, by the form of quoting, the effective display region is put in the coordinate-designated position in the prestored data to render. Transparent parts of images do not occupy memory any more. Therefore, a large amount of memory is saved.

Description

Technical field [0001] The invention belongs to the technical field of computer applications and relates to the realization of a paper doll system in a Flash virtual game world. Background technique [0002] One of the commonly used methods to realize the change of paper doll system is to divide a character's body movement animation into five parts: body, hair, top, bottom, and shoes. In this way, the body and the clothing are separated, and the action frame of the human body movement is synthesized when the body is saved after the dressing. [0003] The traditional realization of the paper doll system is to put the picture resources depicting the paper doll's body, clothes, accessories, etc. into the memory according to animation frames, and then synthesize the action animation frames. Since most areas of the picture are transparent, a lot of garbage data will be put into memory. [0004] The paper doll system is a very important content in Flash games. In the virtual world, the ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/70A63F13/00G06F9/50
Inventor 王伟兵杨国梁
Owner INSPUR SOFTWARE CO LTD