Unlock instant, AI-driven research and patent intelligence for your innovation.

Online game processing method, apparatus and system

A networked game and processing system technology, which is applied in the field of networked game processing methods, devices and systems, can solve problems such as waste of resources, and achieve the effects of increasing accessibility, reducing labor costs and server equipment costs

Inactive Publication Date: 2012-12-05
NANJING ZHONGXING XIN SOFTWARE CO LTD
View PDF5 Cites 5 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] For the problem of resource waste caused by fat server-thin client in related technologies, no effective solution has been proposed so far

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Online game processing method, apparatus and system
  • Online game processing method, apparatus and system
  • Online game processing method, apparatus and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0074] Attached below Figure 10 The message interaction process of the whole game in the present invention is described (taking two players as an example).

[0075] Such as Figure 10 As shown, the whole process can be divided into three steps:

[0076] Step S1002, link building and login heartbeat;

[0077] Specifically, the player (that is, the client 1) first establishes a TCP long connection link with the server. After the link is established successfully, the player sends a login request to the server, including the game code, account number, password, etc. After the verification by the server, Set this client 1 as a trusted link, which can accept other requests from this client. After the player successfully logs in, it needs to continuously send heartbeat messages to ensure the long-term validity of the client.

[0078] Step S1004, choose a room, find a table and take a seat and get ready, which can be further divided into the following sub-steps:

[0079] Client 1...

Embodiment 2

[0087] The above specifically illustrates the process of message interaction between the server and the client program in this method, and the following will be combined figure 2 Describe the implementation process of how the server quickly accesses a new game:

[0088] When the game server starts, it will read the local configuration file gameserver.ini, and initialize the game, room, table, and player information in the memory according to the configured information. When adding a new game, we only need to modify the configuration file and allocate a space for this game to store game, room, table, and player information;

[0089] The modification method in the configuration file gameserver.ini: Add a section [game], the information configured under this node includes gameid (game number), gamename (game name), room (room information, including room number, room name, and capacity , the number of tables, the number of chairs, etc.), rule (game points rules, including win, l...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention provides an online game processing method, apparatus and system. The system comprises a server and clients of different types of games, wherein the server is used for simultaneously accessing the clients of the different types of games through a game server program configured at the server; and the clients are used for accessing the server through game client programs configured in the clients and matched with the game server program of the server. Due to the adoption of the online game processing method, apparatus and system, the problem of resource waste caused by a mode of a thick server-thin client in a relevant technique can be solved.

Description

technical field [0001] The present invention relates to the communication field, in particular, to a method, device and system for processing online games. Background technique [0002] With the current development of the game industry, especially some battle online games, which are sought after by the majority of game lovers, major game manufacturers have also increased their investment in the development of the game industry, including investment in manpower and equipment. [0003] Since the logic of each game is different, there must be corresponding game server logic to support different types of game clients. When developing each game, it is necessary to invest a considerable part of manpower to develop game server programs. , so this kind of server-side program is not universal at all. Every time a game is added, the server-side program must be redeveloped (for example, the well-known Tencent game QQGame and Netfox, which specializes in customizing chess and card games...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
IPC IPC(8): H04L29/06
Inventor 林加卫张玉洲
Owner NANJING ZHONGXING XIN SOFTWARE CO LTD