Online game processing method, apparatus and system
A networked game and processing system technology, which is applied in the field of networked game processing methods, devices and systems, can solve problems such as waste of resources, and achieve the effects of increasing accessibility, reducing labor costs and server equipment costs
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Embodiment 1
[0074] Attached below Figure 10 The message interaction process of the whole game in the present invention is described (taking two players as an example).
[0075] Such as Figure 10 As shown, the whole process can be divided into three steps:
[0076] Step S1002, link building and login heartbeat;
[0077] Specifically, the player (that is, the client 1) first establishes a TCP long connection link with the server. After the link is established successfully, the player sends a login request to the server, including the game code, account number, password, etc. After the verification by the server, Set this client 1 as a trusted link, which can accept other requests from this client. After the player successfully logs in, it needs to continuously send heartbeat messages to ensure the long-term validity of the client.
[0078] Step S1004, choose a room, find a table and take a seat and get ready, which can be further divided into the following sub-steps:
[0079] Client 1...
Embodiment 2
[0087] The above specifically illustrates the process of message interaction between the server and the client program in this method, and the following will be combined figure 2 Describe the implementation process of how the server quickly accesses a new game:
[0088] When the game server starts, it will read the local configuration file gameserver.ini, and initialize the game, room, table, and player information in the memory according to the configured information. When adding a new game, we only need to modify the configuration file and allocate a space for this game to store game, room, table, and player information;
[0089] The modification method in the configuration file gameserver.ini: Add a section [game], the information configured under this node includes gameid (game number), gamename (game name), room (room information, including room number, room name, and capacity , the number of tables, the number of chairs, etc.), rule (game points rules, including win, l...
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