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Interaction method of game player and non-player character (NPC) in network games

A technology for online games and players, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve problems such as inability to change the player's identity or behavior, small range of activities, and inability to move freely, etc., to achieve multi-problem processing and adaptability, the effect of increasing the degree of interaction

Active Publication Date: 2013-05-22
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In traditional online games, due to technology and user needs, the functions of NPCs can only meet the above needs. These NPCs have some common characteristics: the range of activities of NPCs is relatively small, and they cannot move freely.
Moreover, the logic of the NPC is very simple and cannot change according to the identity or behavior of the player
The function of the NPC is very single, and can only realize the limited functions arranged in advance

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0014] The method for interacting between players and NPCs in an online game is particularly characterized by the following steps: firstly, using a behavior recognition and translation module to identify player behaviors, and translate system-registered behaviors into dedicated information codes. Afterwards, the information sending module is used to filter the information codes generated by the player's behavior according to the established rules, and then send the information codes to the NPC response module. Then, through the NPC response module, the NPC receives the sent information code, analyzes it according to the module rules, and generates a data response. Then, through the NPC data processing module, the data generated after the NPC data response is stored and managed, and the data is decayed and deleted. In other words, remember the interaction feedback to the player in time, and at the same time adjust the relevant feedback according to the player's behavior. Final...

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PUM

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Abstract

The invention relates to an interaction method of a game player and a non-player character (NPC) in network games. The interaction method of the game player and the NPC in the network games comprise the following steps: at first, identifying an action of the game player to translate the action which is registered in a system to a special information code; afterwards, sending the information code to a NPC response module; enabling the NPC to receive and send the information code to analyze according to a module rule to generate a data response; then storing and managing data generated after responding the NPC data to decay and cancel the data; at last through a NPC action reaction module, enabling the NPC to do different responses. Through the game player continues interacting with the NPC, a gratitude and resentment system can be formed in a world outlook of the games, and the action of the game player influences the interaction judgment of the NPC to the game player. By the adoption of the interaction method, the interaction degree of the game is improved, and lives are given to the NPC in the network games to enable the NPC to have more problem treatment capability and reaction capability in a network world.

Description

technical field [0001] The invention relates to an NPC interaction method, in particular to an interaction method between a player and an NPC in an online game. Background technique [0002] The purpose of online games is to build a virtual world in which the characters played by players can live. In this virtual world, besides the characters played by players, there are also various NPCs (non-player characters). These NPCs exist in the game world for two main purposes: 1. To provide windows for game functions, including Shops, tasks, repairs, manufacturing, etc.; 2. The atmosphere of the game world. [0003] In traditional online games, due to technology and user needs, the functions of NPCs can only meet the above needs. These NPCs have some common characteristics: the range of activities of NPCs is relatively small, and they cannot move freely. Moreover, the logic of NPC is very simple and cannot change according to the identity or behavior of the player. The function ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
Inventor 宾晓华
Owner SNAIL GAMES
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