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Method and system for achieving visual presentation of client side

An implementation method and client technology, applied in the transmission system, 3D image processing, image data processing, etc., can solve the problem of aggravating the data processing pressure of the client terminal equipment, not being able to quickly enter the operation anytime and anywhere, and downloading the client. Long time and other problems, to achieve the effect of reducing software and hardware configuration requirements, shortening the download process, and avoiding modifying data packets

Inactive Publication Date: 2013-09-11
LUOYANG QUANQUANTANG BUSINESS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] 1. Although the performance of the current CPU is still gradually improving, it can meet the computing needs of 3D online games, but the processing power (such as rendering power) of the graphics card is currently at the bottleneck stage of development, and most ordinary users will not specifically use it for Improve the screen display effect and operation fluency, etc. and update its CPU and graphics card in a timely manner
[0006] 2. Large-scale clients (such as 3D online games) usually need to store a large amount of basic data locally, so when starting an operation, it usually takes a long time to download a large amount of basic data from the network side to store locally. Quickly enter the operation anytime and anywhere; in addition, because the client needs to be set up for different operating platforms, the client is more complicated, and it takes a long time to download the client; in addition, each time the client is updated, it needs to It takes a relatively long time to download a large number of patches (the patch is one of the basic data) so that the client can be used normally; this implementation will affect the user's experience on the client
[0007] 3. Since large-scale clients such as 3D online games usually need to perform resource protection, various encryptions, and prevention of plug-in breeding, there are usually a large number of detection programs in large-scale clients, especially large-scale 3D online games, which further aggravates the problem. The data processing pressure of the terminal device where the client is located finally further increases the client's hardware configuration requirements for the terminal device, and does not use the promotion and application of application software

Method used

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  • Method and system for achieving visual presentation of client side

Examples

Experimental program
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Embodiment 1

[0028] Embodiment 1. A method for implementing visual presentation on a client side. The flow of the method is attached figure 1 shown.

[0029] figure 1 In S100, the cloud server determines the currently visible screen of the user according to the current user information of the client in the terminal device.

[0030] Specifically, the cloud server can perform image rendering for multiple users at the same time. For three-dimensional online games, the cloud server can determine the game scene picture currently visible to the user according to the user's current game position information of the game client in the terminal device; The user's current operation status information on the terminal determines the office management screen currently visible to the user. The operating platforms of different clients in the present invention may be different.

[0031] The specific implementation manner for the cloud server to determine the screens currently visible to the user may b...

Embodiment 2

[0047] Embodiment 2, a system for realizing the visual presentation of the client. The structure of the system is attached figure 2 shown.

[0048] figure 2 The realization system of the shown client visual presentation includes: a cloud server 1 located in the cloud and a plurality of clients 2 located on the user side (such as game clients or office management software clients, etc.), and the cloud can be provided with one or more cloud server1. Each client 2 is connected to the cloud through its terminal device (such as a computer, a game machine, etc.), that is, each client 2 is connected to the cloud server 1 . The operating platforms of different clients 2 connected to the same cloud server 1 may be different, that is, the operating platforms of any two clients 2 may be the same or different.

[0049] The above-mentioned cloud server 1 mainly includes: a determination module 11 , a rendering module 12 and a network communication module 13 . In addition, the cloud ...

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Abstract

The invention provides a method and system for achieving visual presentation of a client side. The achieving method comprises the steps that a cloud server determines a visible picture of a client at present according to current information of the client at the client side in a device, the cloud server carries out rendering process on the picture and sends to rendered picture information to a terminal device where the client side is located in a picture mode, and the client side displays a corresponding picture according to the picture type information received by the terminal device. According to the method and system for achieving visual presentation of the client side, data processing capability of the cloud side is fully utilized, the client side is simplified, the development and downloading process of the client side is simplified, and processing pressure of the terminal device where client sides are located is reduced. The requirement for hardware allocation of the terminal device where the client sides are located is reduced, experience of the client side of the client is improved, and popularization and application of application software like three-dimensional network games are facilitated.

Description

technical field [0001] The present invention relates to image processing technology, in particular to a method and system for realizing client visual presentation. Background technique [0002] Clients, especially large-scale clients (such as online games or office management software, etc.), usually use rendering technology to present gorgeous images to users when realizing visual presentation. For example, clients of 3D online games, especially large-scale 3D online games Rendering technology is usually used to show the real game world to users as much as possible, that is, 3D online games usually pursue a true and lifelike scene display. [0003] Current large-scale clients usually have certain requirements on the hardware configuration of terminal devices (such as computers), and some large-scale clients have very high requirements on hardware configuration. For example, when the client of a 3D online game draws a grand scene, it usually needs high-speed graphics card s...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04L29/08G06T15/00
Inventor 秦聪谷小明金振兴
Owner LUOYANG QUANQUANTANG BUSINESS
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