Rendering Method Based on Anisotropic Spherical Gaussian Function
A spherical Gaussian, anisotropic technology, applied in image data processing, 3D image processing, instruments, etc., can solve problems such as unfavorable real-time rendering, rendering frame rate impact, etc., to achieve good real-time rendering and improve the effect of rendering frame rate.
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[0032] The specific implementation manner of the present invention will be further described below in conjunction with the drawings and embodiments. The following examples are only used to illustrate the present invention, but not to limit the scope of the present invention.
[0033] In this embodiment, a brand-new anisotropic spherical Gaussian function is firstly provided:
[0034] The geometric definition of the anisotropic spherical Gaussian function is:
[0035] G ( v ; [ x , y , z ] , [ λ , μ ] , c ) = c · S ( v ; z ) · e - λ ...
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