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Game client and realization method thereof

A game client and game technology, applied in the field of game client and its implementation, can solve problems affecting user experience and insufficient stability, and achieve the effects of ensuring high real-time performance, improving user experience, and reducing concurrency

Inactive Publication Date: 2014-03-19
BEIJING QIHOO TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, the existing game platform has the problem of insufficient stability, which seriously affects the user experience

Method used

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  • Game client and realization method thereof
  • Game client and realization method thereof
  • Game client and realization method thereof

Examples

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Embodiment Construction

[0051] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.

[0052] refer to figure 1 , shows a structural diagram of a game client according to an embodiment of the present invention, which may specifically include: a main process 101 and at least one sub-process 102; wherein,

[0053] The main process 101 may specifically include:

[0054]The display module 111 is used to display the appearance of the game platform and the data of all games;

[0055] The creation module 112 is used to cr...

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PUM

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Abstract

The invention discloses a game client and a realization method thereof. The game client comprises a host process and at least one subprocess. The host process is used for displaying an appearance of a game platform and all the game data, creating the corresponding subprocess according to selection operation of a user aiming at one displayed game, using long connection to send a request message from the subprocess to a game server and receiving a response message sent by the game server or a push message. Each subprocess is used for providing a local service of one game and comprises a generation module, a first communication module, wherein the generation module is used to generate the request message during a game process; the first communication module is used to send the request message to the host process and receive the response message from the host process or the push message. By using the client and the method of the invention, stability of the game platform can be increased; an user experience is improved and operation efficiency of the game platform can be increased.

Description

technical field [0001] The present invention relates to the field of communication technology, in particular to a game client and its implementation method. Background technique [0002] Web games are also called web games, unprovoked online games, or web games for short. It is an online multiplayer interactive game based on a web browser. There is no need to download the client, just open the webpage, and you can enter the game in 10 seconds. There is no problem of insufficient machine configuration. The most important thing is that it is extremely convenient to close or switch, especially Suitable for office workers. [0003] In order to improve the convenience for users to participate in the game, some game platforms have appeared in the prior art. By logging into the game platform with an account, one can participate in all web games supported by the game platform. [0004] When a user plays a web game on a game platform, due to reasons such as slow network speed or sl...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06
Inventor 李林李超
Owner BEIJING QIHOO TECH CO LTD
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