Cloud animation production method

A production method, cloud animation technology, applied in the direction of animation production, image data processing, instruments, etc., can solve the problems that take a lot of time to learn, difficult, long time to complete character modeling, etc., to shorten the production time, improve Make horizontal effects

Inactive Publication Date: 2014-04-16
林世仁
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The existing animation production technology has the following disadvantages: the overall completion of character modeling is long and difficult, and it takes a lot of time for school students to learn professional skills; in traditional Maya production, character modeling starts with a simple geometry. Form a character model by adding points, faces, and lines to the geometry

Method used

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  • Cloud animation production method

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Embodiment Construction

[0027] Such as figure 1 Shown, a kind of cloud animation production method, carry out character model production in Maya scene, described method comprises the steps:

[0028] (1). Generate the basic model of the character;

[0029] (2). Set the character model;

[0030] (3). Bind and skin the character model;

[0031] (4). Make the character model perform actions according to the action information stored in the database.

[0032] The base model selects male body, female body, fat body, thin body, child body, strong man body and monster body through options and controllers in the Maya scene.

[0033] For example: after the basic model is imported into Maya, a character model without any physical characteristics appears in the scene. At this time, a female body is selected on the controller, and the character model without any physical characteristics in the scene has a female body, for example. Chest and narrower waist. (This is achieved through the function of BlendShape...

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Abstract

The invention provides a cloud animation production method which is used for producing person models in a Maya scene. The cloud animation production method comprises the steps that (1) an ordinary basic model of a person is generated, (2) a person model is set, (3) binding and skinning are conducted on the person model, and (4) the person model is made to execute actions according to action information stored in a database. According to the cloud animation production method, a person modeling system with Maya as an implementation platform is adopted, and the method can help animation personnel accomplish animation production.

Description

technical field [0001] The invention belongs to the field of 3D animation production, and in particular relates to a cloud animation production method. Background technique [0002] At present, the traditional method of Maya completes a character model. From modeling, binding, expression to skinning, it takes at least half a month for professionals to complete all the work. In a movie, there are hundreds of characters, and all the character model work is completed. It takes a long time. Although some small plug-ins for Maya can help to speed up the completion of character binding at this stage, it still takes a long time because many small plug-ins are scattered and cannot be used through each other. There is still no software in the world that can complete a complete set of character models from modeling to binding to expression to skinning. [0003] After the character model is completed, it is the animation production process, which is the core part of the whole film. H...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40
Inventor 林世仁
Owner 林世仁
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