AO (ambient occlusion) method based on screen space
A technology of ambient light occlusion and screen space, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of increasing workload, wasting time, increasing resource costs, etc., and achieves improved speed, high efficiency, and computing speed fast effect
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[0037] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0038] The technical solution of the present invention is specifically for calculating in real time the effect of ambient light shading on the change of light and dark details on the surface of the scene model.
[0039] For 3D objects in reality, use the computer image hardware interface to convert the 3D object into a 2D object and describe it in the frame buffer. These objects are composed of a series of vertices that describe the same nature of the object, and draw primitives through the image hardware interface. Vertex data, these primitives are defined by a set of vertices. These vertex descriptions consist of position coordinates, color values, normal vectors, ...
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