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Method for embedding knowledge ontology into game model

A technology of ontology and games, applied in the field of gamified virtual learning, can solve problems such as failure to reach participants, loss of fun, and influence on learning effects, so as to achieve automatic adaptation and improve effectiveness

Active Publication Date: 2015-05-20
CHINA AGRI UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the actual design and development process, the deviation and lack of knowledge understanding often lead to the lack of "educational" or "scientific" and the original intention of educational game design; strong, making it more similar to a teaching software, which cannot achieve the purpose of continuously attracting participants; or the far-fetched combination of "education" and "entertainment", making the game experience and learning links become two completely isolated processes, which destroys the The overall experience of the game loses a certain amount of fun, and it also affects the final learning effect

Method used

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  • Method for embedding knowledge ontology into game model

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Embodiment Construction

[0037] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings and examples. The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.

[0038] The design concept of the method for embedding knowledge ontology into the game model provided by the present invention is to carry out unified quantitative research on elements in the creation process that are related to each other but come from different fields (mainly including domain knowledge, skill points, game elements, and rule mechanisms, etc.), And analyze internal essential correlations to realize the mapping between knowledge and game mechanics. Such as figure 1 As shown, it is a schematic diagram of the design concept of the method provided by the embodiment of the present invention. The source of "gameplay" is game challenges, so the integration of know...

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Abstract

The invention relates to the technical field of game-based virtual learning, in particular to a method for embedding a knowledge ontology into a game model. The method comprises the following steps: constructing a game-oriented knowledge ontology; constructing a game atomic challenge ontology model of the game model according to a game type and constitution elements; calculating the similarity of a specific knowledge set in the knowledge ontology and each game atomic challenge ontology, and establishing map from the knowledge set to each game atomic challenge ontology according to the similarity; selecting the game atomic challenge ontology with the highest similarity in the knowledge set as an adaptive game atomic challenge model. Unified representation is performed on domain knowledge and a game by taking the ontology as the basis, and the intrinsic relation between the two is analyzed by calculating the similarity of the ontology, so automatic adaption of the knowledge and the game is realized, and the subjective influence of an individual designer is reduced.

Description

technical field [0001] The invention relates to the technical field of gamification virtual learning, in particular to a method for embedding a knowledge ontology into a game model. Background technique [0002] Educational games are developing rapidly and have achieved good results. The core idea in the field of design is that the design of games requires the participation of the two fields of games and education. But for a long time, the game design of entertainment products and the education of dissemination of knowledge belong to two completely different industries, each adopting different design ideas and construction methods, so it is difficult to achieve a balance between "education" and "entertainment". [0003] In terms of educational game design, Waraich emphasized that a meaningful learning must have an effective story background and motivation to motivate learners to complete the whole process of learning. Kristian proposed an educational game design framework b...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B19/22
CPCG09B19/22
Inventor 王庆陈洪朱德海
Owner CHINA AGRI UNIV
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