Game program test method, device and system

A game program and testing device technology, applied in the field of mobile communication, can solve the problems of game background interference, long time, and poor execution fault tolerance.

Active Publication Date: 2015-07-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, this test method that relies on screenshots requires independent maintenance of a set of graphics source files on different operating systems, different browsers, and even different display resolutions, which makes the maintenance cost high.
Moreover, since the resolution of mobile phone screens is getting higher and higher, it takes a long time to identify a screenshot of a high-resolution mobile phone, which greatly reduces the test efficiency.
Moreover, the execution of this testing method is

Method used

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  • Game program test method, device and system
  • Game program test method, device and system
  • Game program test method, device and system

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Embodiment Construction

[0143] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0144] see figure 1 , is a schematic flow chart of an embodiment of the game program testing method provided by the present invention, including steps S11 to S13, specifically as follows:

[0145] S11, running the game program; the game program includes all components in the game scene;

[0146] S12. Receive the first instruction sent by the test unit; the first instruction includes the test instruction and the identification code of the component to be tested;

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Abstract

The invention discloses a game program test method, device and system, wherein the game program test method comprises the following steps that a game program runs, wherein the game program includes all assemblies in a game scene; a first instruction sent by a test unit is received, wherein the first instruction includes the test instruction and an identification code of the assembly to be tested; the test operation is executed on the assembly corresponding to the identification code. When the embodiment of the invention is adopted, the test efficiency and the accuracy of the game program can be improved.

Description

technical field [0001] The invention relates to the technical field of mobile communication, in particular to a game program testing method, device and system. Background technique [0002] In mobile games, since various components are drawn in the form of pictures instead of native components in ordinary applications, mobile game testing technology is very lacking. [0003] In the prior art, the testing of mobile games is generally carried out based on image recognition, such as Sikuli or airtest testing framework. The test device needs to continuously obtain screenshots of the mobile phone screen, and then look for the coordinate position similar to the button component in the screenshot, and convert the coordinate position into the coordinates on the mobile phone screen, and then use ADB (Android Debug Bridge, Android Debug Bridge) and other methods To simulate clicking on the position of the coordinates on the screen, so as to complete the test of the mobile game. [0...

Claims

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Application Information

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IPC IPC(8): G06F11/36
Inventor 游致远吴兴盛王志伟
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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