Method and system for temporarily sharing game account
An account and game technology, applied in the field of Internet games, can solve the problems of cumbersome game login process, users can not manage in real time, etc., and achieve the effect of ensuring security
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Embodiment 1
[0066] Please refer to figure 1 , figure 1 It is a schematic flowchart of a method for temporarily sharing a game account provided by Embodiment 1 of the present invention. Specifically, this embodiment provides a method for temporarily sharing a game account, and the method includes the following steps:
[0067] Step 101, the player marks his game account as available for borrowing.
[0068] Wherein, the player will mark his game account as a borrowable state through a player device, wherein the player device may be a mobile phone, a tablet computer or a computer, etc., which is not limited in this embodiment. Therefore, it can be considered that the game described in this embodiment can be a client game running on a mobile terminal such as a mobile phone or a tablet computer, or a client game or a browser game running on a computer.
[0069] The specific marking method is as follows: the player activates the game on the player's device and keeps the game on the main inter...
Embodiment 2
[0074] Please refer to figure 2 , figure 2 It is a schematic flowchart of a method for allocating game accounts to user devices provided by Embodiment 2 of the present invention. Specifically, this embodiment is basically the same as Embodiment 1, the difference is that in this embodiment, each game account will be bound to at least one social information, and the account borrowing request carries at least one user information; wherein , the social information may be one of the game account player's phone number, WeChat ID, and QQ number. Similarly, the user information is one of the corresponding user device owner's phone number, WeChat ID, and QQ number. Wherein, when the game server is recording the marked game account, it will also obtain the social information bound to the game account, and store the marked game account together with the social information in the database.
[0075] In this embodiment, distributing an account to the user device from the game accounts m...
Embodiment 3
[0084] Please refer to image 3 , image 3 It is a schematic flowchart of a method for allocating game accounts to user devices provided by Embodiment 3 of the present invention. Specifically, this embodiment is basically the same as Embodiment 1, the difference is that in this embodiment, the account borrowing request carries a level of information, that is, a level threshold, and the game account marked as available for borrowing Allocating an account to the user device includes the following steps:
[0085] Step 301, allocate an account from the game accounts marked as available for borrowing;
[0086] Step 302, acquiring the assigned game level of the account and judging whether it exceeds the level threshold;
[0087] If it exceeds, step 303 is performed to assign the account to the user equipment.
[0088] In practical applications, the level number of the game account assigned by the game server to the user may be low or high. If it is low, it may not meet the needs...
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