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Method and system for temporarily sharing game account

An account and game technology, applied in the field of Internet games, can solve the problems of cumbersome game login process, users can not manage in real time, etc., and achieve the effect of ensuring security

Active Publication Date: 2015-08-19
重庆六花网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of the above situation, in order to overcome the shortcomings of the prior art, the embodiment of the present invention provides a method and system for temporary sharing of game accounts, which can effectively solve the problem of cumbersome game login process in the prior art and the problem that the user cannot manage the game in real time. The limitation of the game time brought by the account

Method used

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  • Method and system for temporarily sharing game account
  • Method and system for temporarily sharing game account

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0066] Please refer to figure 1 , figure 1 It is a schematic flowchart of a method for temporarily sharing a game account provided by Embodiment 1 of the present invention. Specifically, this embodiment provides a method for temporarily sharing a game account, and the method includes the following steps:

[0067] Step 101, the player marks his game account as available for borrowing.

[0068] Wherein, the player will mark his game account as a borrowable state through a player device, wherein the player device may be a mobile phone, a tablet computer or a computer, etc., which is not limited in this embodiment. Therefore, it can be considered that the game described in this embodiment can be a client game running on a mobile terminal such as a mobile phone or a tablet computer, or a client game or a browser game running on a computer.

[0069] The specific marking method is as follows: the player activates the game on the player's device and keeps the game on the main inter...

Embodiment 2

[0074] Please refer to figure 2 , figure 2 It is a schematic flowchart of a method for allocating game accounts to user devices provided by Embodiment 2 of the present invention. Specifically, this embodiment is basically the same as Embodiment 1, the difference is that in this embodiment, each game account will be bound to at least one social information, and the account borrowing request carries at least one user information; wherein , the social information may be one of the game account player's phone number, WeChat ID, and QQ number. Similarly, the user information is one of the corresponding user device owner's phone number, WeChat ID, and QQ number. Wherein, when the game server is recording the marked game account, it will also obtain the social information bound to the game account, and store the marked game account together with the social information in the database.

[0075] In this embodiment, distributing an account to the user device from the game accounts m...

Embodiment 3

[0084] Please refer to image 3 , image 3 It is a schematic flowchart of a method for allocating game accounts to user devices provided by Embodiment 3 of the present invention. Specifically, this embodiment is basically the same as Embodiment 1, the difference is that in this embodiment, the account borrowing request carries a level of information, that is, a level threshold, and the game account marked as available for borrowing Allocating an account to the user device includes the following steps:

[0085] Step 301, allocate an account from the game accounts marked as available for borrowing;

[0086] Step 302, acquiring the assigned game level of the account and judging whether it exceeds the level threshold;

[0087] If it exceeds, step 303 is performed to assign the account to the user equipment.

[0088] In practical applications, the level number of the game account assigned by the game server to the user may be low or high. If it is low, it may not meet the needs...

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Abstract

The invention relates to a method and system for temporarily sharing a game account. The method comprises that a player marks the game account of the player with a borrowable state; and a game server allocates an account from the game account marked with the borrowable state to the user equipment and performs concealed registration when receiving an account borrowing request transmitted from user equipment. The method and the system solve a complex problem due to a fact that a user is required to register an account when playing a game and enables an idle game account to be signed in so as to achieve an effect of playing the game in a substituting manner and guarantee the safety of the account.

Description

technical field [0001] The invention relates to the technical field of Internet games, in particular to a method and system for temporarily sharing game accounts. Background technique [0002] In the traditional mode, when users want to play games on terminal devices, they often need to register an account and password before logging in to the game. For some users, they just want to try the game, so this will bring inconvenience to users. The password process is relatively cumbersome, which will reduce the user's interest in playing games. In addition, users usually choose to play the game during their free time. When working or studying, the game can only be put on hold. If the user wants to keep the game running during this time period to achieve the effect of leveling, You can only inform your friends of the game account number and password to achieve the purpose of playing on behalf of you. However, in real life, it is not possible to find friends who have free time i...

Claims

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Application Information

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IPC IPC(8): H04L29/06
CPCH04L63/0407H04L65/1073H04L65/4015H04L67/131
Inventor 林俊佑葛传勇
Owner 重庆六花网络科技有限公司
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