Realistic animation generation method based on Kinect

A photorealistic, camera technology, used in animation production, image data processing, instruments, etc., to solve problems such as limited control of clothing structure settings and material parameters, inability to match clothing structure and material, and inability to handle complex scenes.

Active Publication Date: 2015-09-16
深圳市凌云视迅科技有限责任公司
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  • Application Information

AI Technical Summary

Problems solved by technology

However, this kind of method has very limited control over the setting of clothing structure and material parameters, and the clothing structure and material corresponding to the generated motion cannot completely match a specific clothing in reality.
The third method is based on the method of Video Textures. By extracting and reorganizing so

Method used

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  • Realistic animation generation method based on Kinect
  • Realistic animation generation method based on Kinect
  • Realistic animation generation method based on Kinect

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Embodiment Construction

[0039] The present invention aims to overcome the shortcomings of existing new animation generation schemes, and realize a method that can not only ensure the verisimilitude and credibility of the generated new video sequence, but also solve the difficulty of demanding experimental equipment. In the present invention, a Kinect v2.0 will be used as a device for collecting the database, and the basic action database will be established by performing motion tracking and other processing on the data. Based on this, the realism of the new action will be generated through the texture synthesis method based on sparse representation video.

[0040] The present invention proposes a kind of realistic animation generation method based on somatosensory camera Kinect v2.0, in conjunction with accompanying drawing and embodiment describe in detail as follows:

[0041] The invention utilizes a single Kinect v2.0 camera to collect static three-dimensional models and color depth skeleton infor...

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Abstract

The invention belongs to the field of computer vision and computer graphics, and provides a method which can ensure a newly-generated video sequence to be vivid and reliable and solve the problem of high requirements on an experimental device. According to the technical scheme adopted by the invention, the realistic animation generation method based on Kinect uses a single Kinect v2.0 to carry out static three dimensional model and color depth skeleton information acquisition on a person. A marker-free motion capture method is used, skeleton motion information of each frame and a three dimensional model after deformation are obtained. After a user designates a new action, on the basis of the built data collection, a video for the new action by the person is generated through the proposed sparse representation-based low rank matrix filling texture synthesis method. The method of the invention is mainly applied to video processing.

Description

technical field [0001] The invention belongs to the fields of computer vision and computer graphics, in particular to a method for generating a new action video with a strong sense of reality by using a Kinect somatosensory camera. Background technique [0002] For a long time, research on new animation generation methods has never stopped, and its solutions have emerged in an endless stream. These methods are roughly divided into three categories. The first method uses skeleton and model rendering to reconstruct the model of simple scenes and use computer rendering to obtain new animation video sequences. However, this method works well for rigid objects, but cannot form a realistic video sequence for non-rigid objects. The second method uses physical modeling to synthesize a small number of high-precision, high-realistic 3D models offline, and then uses these 3D models as samples to synthesize 3D models with realistic geometric details under various human movements. Howe...

Claims

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Application Information

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IPC IPC(8): G06T13/40
Inventor 李坤杨敬钰刘雷杰宋晓林
Owner 深圳市凌云视迅科技有限责任公司
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