Low-latency virtual reality display system

A virtual reality and display system technology, applied in the field of virtual reality systems, can solve the problems of increased resolution, cost, and 3D model complexity of virtual reality displays, etc.

Inactive Publication Date: 2016-03-16
ARIADNES THREAD USA INC DBA IMMEREX
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

3D rendering is complex and processor intensive operation which can potentially take hundreds of milliseconds
The result is a significant delay between when the user perceives their motion and when the updated virtual environment is rendered on their display
Three technology trends are exacerbating this challenge: (1) As more 3D data is captured and generated, the complexity of 3D models is increasing
(2) The resolution of virtual reality displays is increasing, requiring more computing power to render images
As a result of these trends, high latency in rendering VR displays has become a major factor limiting the adoption and application of VR technology
Given these technical limitations, no known system provides sufficiently low-latency rendering and display to produce a highly responsive virtual reality environment

Method used

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Examples

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Embodiment Construction

[0036] A low latency virtual reality display system will now be described. In the following exemplary descriptions, numerous specific details are set forth in order to provide a thorough understanding of embodiments of the invention. It will be apparent, however, to one skilled in the art that the invention may be practiced in all aspects without the specific details set forth herein. In other instances, specific features, quantities or measurements that are well known to those skilled in the art have not been described in detail so as not to obscure the invention. The reader should note that while examples of the invention are presented herein, the claims, along with their full scope of equivalents, define the metes and bounds of the invention.

[0037] figure 1 A high-level schematic diagram of one embodiment of the invention embedding elements of the system into virtual reality goggles is shown. Other embodiments may embed elements of the system into any other device th...

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Abstract

A low-latency virtual reality display system that provides rapid updates to virtual reality displays in response to a user's movements. Display images generated by rendering a 3D virtual world are modified using an image warping approximation, which allows updates to be calculated and displayed quickly. Image warping is performed using various rerendering approximations that use simplified 3D models and simplified 3D to 2D projections. An example of such a rerendering approximation is a shifting of all pixels in the display by a pixel translation vector that is calculated based on the user's movements; pixel translation may be done very quickly, possibly using hardware acceleration, and may be sufficiently realistic particularly for small changes in a user's position and orientation. Additional features include techniques to fill holes in displays generated by image warping, synchronizing full rendering with approximate rerendering, and using prediction of a user's future movements to reduce apparent latency.

Description

technical field [0001] One or more embodiments of the invention relate to the field of virtual reality systems. More specifically, but not limitation, one or more embodiments of the invention implement a low-latency virtual reality display system that tracks a user's movements and rapidly renders a virtual reality display based on those movements. Background technique [0002] Virtual reality systems are well known in the art. Such systems generate a virtual world for a user that responds to the user's movements. Examples include various types of VR headsets and goggles worn by users, and dedicated rooms with multiple monitors. Virtual reality systems typically include sensors that track the user's head, glasses, or other body parts and modify the virtual world based on the user's movements. Virtual worlds consist of three-dimensional models, either computer-generated or captured from real-world scenes. An image of the 3D model is generated based on the user's position a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06T15/00
CPCG06F3/011G06T15/00G06F2203/012G06T2215/16G02B2027/0187G02B27/017G02B2027/0178
Inventor 李横空
Owner ARIADNES THREAD USA INC DBA IMMEREX
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