A View Invariant Gait Recognition Method Based on Kinect
A technology of gait recognition and perspective, applied in character and pattern recognition, instruments, calculations, etc., can solve the problems of complex steps, poor practical applicability, expensive depth camera, etc., and achieve the effect of simple algorithm and strong real-time performance
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[0030] figure 1 Provided the frame diagram of the inventive method, according to shown flow process, comprise following concrete steps:
[0031] (1) Obtain the coordinates of each frame joint point.
[0032] In order to obtain as much information as possible about the position of joint bones in the gait process, we figure 2 Gait data collection and testing are carried out under the experimental environment shown. During the acquisition process, Kinect was placed on a tripod with a height of 1.0 meters, and people walked towards Kinect from a distance of 4.5 meters away from Kinect, as shown by the direction arrow ① in the figure. This direction can ensure that all joint position information is complete and clear retained. When the human body enters the Kinect field of view, we can use the SDK provided by Kinect to automatically save the three-dimensional space coordinates (x, y, z) of the joint position information required for each frame in the walking process in the list...
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