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A seamless world game server system

A game server and server technology, applied in the computer field, can solve the problems of increasing difficulty and workload for level designers, affecting players' sense of substitution and game experience, and not supporting seamless big world scenes, etc., to achieve server expansion and application Ease of expansion, enhanced player experience, and enhanced expressive effects

Active Publication Date: 2020-03-31
珠海剑心互动娱乐有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Most massively multiplayer online role-playing games require the support of large world scenes, but traditional game servers do not support seamless large world scenes. A physically seamless large world scene is artificially divided into Logical scenes one by one, when players move between different scenes, they need to load screens and other mechanisms to wait for loading scenes, characters, etc.
Seriously affected the player's sense of substitution and game experience
It also increases the difficulty and workload of the level designer's design

Method used

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  • A seamless world game server system

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Embodiment Construction

[0027] refer to figure 1 , the present invention provides a seamless world game server system, including: a client, a remote control server, a proxy server, a login server, a node server, and a world management server, wherein the remote control server is used to manage the starting timing of the proxy server; The proxy server is used to handle the communication with all clients and forward the communication to other servers in the system; the login server is used to verify the login of the client; the node server is used to manage a segment in the seamless world; The world management server is used for dividing the seamless world into different management sections, and assigning the different management sections to different node servers.

[0028] According to a preferred embodiment of the present invention, from the beginning, there are a minimum of three servers: Proxy Server, Login Server and Node Server. Since the number of node servers can vary and you don't want to man...

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PUM

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Abstract

The invention discloses a seamless world game server system, which includes a client, a remote control server, a proxy server, a login server, a node server and a world management server, wherein: the remote control server is used to manage the startup timing of the proxy server; The proxy server is used to process the communication with all clients and forward the communication to other servers in the system; the login server is used to verify the login of the client; the node server is used to manage the seamless world A section in the world; the world management server is used to divide the seamless world into different management sections, and assign the different management sections to different node servers.

Description

technical field [0001] The invention relates to the computer field, in particular to a seamless world game server system. Background technique [0002] Most massively multiplayer online role-playing games require the support of large world scenes, but traditional game servers do not support seamless large world scenes. A physically seamless large world scene is artificially divided into Each logical scene, when the player moves between different scenes, it needs to load the screen and other mechanisms to wait for the scene, character, etc. to be loaded. Seriously affected the player's sense of substitution and game experience. It also increases the difficulty and workload of the level designer's design. Contents of the invention [0003] The purpose of the present invention is to overcome the defects of the existing technical problems and provide a seamless world game server system to greatly shorten the development cycle of the game server and enhance the experience and...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08
CPCH04L67/10H04L67/56H04L67/131H04L67/01
Inventor 李茂陈汉辉龙旨日卢歆翮陈镇秋吴海权
Owner 珠海剑心互动娱乐有限公司