A seamless world game server system
A game server and server technology, applied in the computer field, can solve the problems of increasing difficulty and workload for level designers, affecting players' sense of substitution and game experience, and not supporting seamless big world scenes, etc., to achieve server expansion and application Ease of expansion, enhanced player experience, and enhanced expressive effects
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[0027] refer to figure 1 , the present invention provides a seamless world game server system, including: a client, a remote control server, a proxy server, a login server, a node server, and a world management server, wherein the remote control server is used to manage the starting timing of the proxy server; The proxy server is used to handle the communication with all clients and forward the communication to other servers in the system; the login server is used to verify the login of the client; the node server is used to manage a segment in the seamless world; The world management server is used for dividing the seamless world into different management sections, and assigning the different management sections to different node servers.
[0028] According to a preferred embodiment of the present invention, from the beginning, there are a minimum of three servers: Proxy Server, Login Server and Node Server. Since the number of node servers can vary and you don't want to man...
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