Ray tracing method based on GPU
A ray tracing and ray technology, applied in the field of GPU-based ray tracing, can solve the problem of not considering memory management, optimization, and rendering efficiency, and achieve the effect of improving rendering efficiency, improving efficiency, and improving ray tracing efficiency.
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[0039] The specific implementation manners of the present invention will be described in detail below in conjunction with the accompanying drawings.
[0040] The principle of this embodiment is as follows figure 1 Shown: In ray tracing, the direction traced is opposite to the direction light travels. That is, the light first starts from the viewpoint (camera) and shoots into the virtual scene. If the ray does not intersect with objects in the scene, the ray will exit the plane and the trace ends. Conversely, there are three possibilities for the direction of light at the nearest intersection point on the object surface in the scene: the intersection point has ideal diffuse reflection properties, and the diffuse reflection direction is used for tracing; the intersection point has ideal specular properties, and light rays continue to trace along the specular reflection direction; the intersection point is regular Through the point, the ray continues to trace along the projecti...
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