Method and system for achieving 3D stereoscopic user interface in VR game
A user interface and 3D technology, applied in the field of VR games, can solve the problems that the layering of the paper form is not as good as the real three-dimensional layering, the virtual space cannot be fully utilized, and the sense of space cannot be reflected. , Simplify the effect of inconvenient operation
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[0024] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not used to limit the present invention.
[0025] figure 1 For the flow chart of the method for implementing the 3D stereo user interface in the VR game according to the present invention, reference will be made below figure 1 , The method for realizing the 3D stereo user interface in the VR game of the present invention will be described in detail.
[0026] First, in step 101, the holographic character is projected into the VR space for real-time display, so that the player can view the current "self" image. image 3 Is a schematic diagram of the stereo mapping space according to the present invention, such as image 3 As shown, in the three-dimensional mapping space of the present invention, a three-dimensional mapping...
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