Method and system for achieving 3D stereoscopic user interface in VR game

A user interface and 3D technology, applied in the field of VR games, can solve the problems that the layering of the paper form is not as good as the real three-dimensional layering, the virtual space cannot be fully utilized, and the sense of space cannot be reflected. , Simplify the effect of inconvenient operation

Inactive Publication Date: 2017-08-18
SNAIL GAMES
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AI-Extracted Technical Summary

Problems solved by technology

[0002] In the existing VR games, most of the interfaces follow the traditional 2D interface of the webpage in the past, and the operation is single. The layering of the paper form is no...
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Abstract

The invention provides a method and system for achieving a 3D stereoscopic user interface in a VR game. The method comprises the steps that a holographic figure is projected into VR space for real-time display; an operation panel is generated in front of the holographic figure; and a bottom decoration UI is established. The system comprises a top projection UI device, a control panel generation module, a bottom decoration generation module and a processor module. The system is characterized in that top projection UI device receives control of the processor module and projects the holographic figure to the VR space; the control panel generation module accepts control of the processor module and generates the operation panel in front of the holographic figure; and the bottom decoration generation module accepts control of the processor module and establishes the bottom decoration UI. The method and system provided by the invention emphasize the space imbedding nature and the involvement sense in interaction; and visual performance of the 3D stereoscopic user interface in virtual space as well as interactive experience of space imbedding are achieved.

Application Domain

Technology Topic

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  • Method and system for achieving 3D stereoscopic user interface in VR game
  • Method and system for achieving 3D stereoscopic user interface in VR game
  • Method and system for achieving 3D stereoscopic user interface in VR game

Examples

  • Experimental program(1)

Example Embodiment

[0024] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not used to limit the present invention.
[0025] figure 1 For the flow chart of the method for implementing the 3D stereo user interface in the VR game according to the present invention, reference will be made below figure 1 , The method for realizing the 3D stereo user interface in the VR game of the present invention will be described in detail.
[0026] First, in step 101, the holographic character is projected into the VR space for real-time display, so that the player can view the current "self" image. image 3 Is a schematic diagram of the stereo mapping space according to the present invention, such as image 3 As shown, in the three-dimensional mapping space of the present invention, a three-dimensional mapping space is surrounded by the top projection, the front control panel, and the bottom decoration UI.
[0027] In step 102, an operation panel is generated in front of the player. Figure 4 Is a schematic diagram of the operation panel generated according to the present invention, such as Figure 4 As shown, in this step, the operation panel will be automatically generated in front of the player (, the player's position is locked, and the operation UI panel will not be lost. Figure 5 Show a schematic diagram of the control panel according to the present invention, such as Figure 5 As shown, the control panel displays the preset character options, select an option according to your needs using the ray, single-click to enter the next option, continue the single-select operation, the operation is simple, the return is flexible and simple at any time, the guided process is easy to get started.
[0028] In step 103, the bottom decoration UI is constructed. Image 6 Schematic diagram of setting space for the multi-layered floor according to the present invention, such as Image 6 As shown, the bottom decorative UI is designed as a hexagonal aperture, and multiple layers are placed in the floor to set the space.
[0029] figure 2 It is a system block diagram for implementing a 3D stereoscopic user interface in a VR game according to the present invention, such as figure 2 As shown, the system for realizing a 3D stereo user interface in a VR game of the present invention includes a top projection UI device 201, a control panel generation module 202, a bottom decoration generation module 203, and a processor module 204, in which,
[0030] The processor module 204 respectively controls the work of the top projection UI device 201, the control panel generation module 202, and the bottom decoration generation module 203.
[0031] The top projection UI device 201 receives the control of the processor module 204 to project the holographic character image into the VR space.
[0032] The control panel generation module 202 receives the control of the processor module 204 and generates the operation panel in front of the player (holographic character).
[0033] The bottom decoration generating module 203 receives the control of the processor module 204 to construct the bottom decoration UI.
[0034] Figure 7 Is a schematic diagram of the projected holographic character image according to the present invention, such as Figure 7 As shown, the projected holographic character image of the present invention is projected to the VR space through the top projection UI device 201.
[0035] Figure 8 In order to use the VR space to display the three-dimensional user interface schematic diagram according to the present invention, such as Figure 8 As shown, the current image is designed as the protagonist, the top projection UI device 201 projects the "protagonist", and the bottom decoration generation module 203 centers on the "protagonist", and the hexagonal light strip forms a ring to create a stage effect. "The protagonist" naturally becomes the focus of the player. The control panel is placed in the front of the player to build a surrounding venue space structure, giving players a feeling of watching the "protagonist" in the center of the stage, greatly increasing the spatial visual experience, and making full use of the VR space to display the three-dimensional UI .
[0036] The front control panel is set to 80 degrees tilt, which is convenient for players to view and operate. The decorative UI at the bottom is designed as a hexagonal aperture, and the floor is placed in multiple layers to set the space range. The 3D projection UI at the top projects a holographic character image, which is scattered and Interconnected to form a UI space.
[0037] The method and system for realizing the 3D stereo user interface in VR games of the present invention are designed for the sustainable development of other subsequent operation UI through preconceived operation guidance
[0038] Creating a character is the first operation UI for players to enter the experience. The UI interactive operation adopts the operation form of selecting a ray and pulling the trigger. The subsequent UI is based on this operation design, which is convenient for the player to interact with and simplify. Can be more simple operation experience. The three-dimensional layout composed of the UI operation panel, light strip decoration and animation generation and closing interspersed and projected the protagonist is suitable for players to select, click, and watch the real-time operation results while controlling, and the rhythmic and homeopathic operation.
[0039] Those of ordinary skill in the art can understand that the above descriptions are only the preferred embodiments of the present invention and are not intended to limit the present invention. Although the present invention has been described in detail with reference to the foregoing embodiments, for those skilled in the art, It is still possible to modify the technical solutions described in the foregoing embodiments, or equivalently replace some of the technical features. Any modification, equivalent replacement, improvement, etc., made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
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