Realistic rendering method for face model of layered structure
A face model, layered technology, applied in the field of photorealistic rendering of face models, can solve the problems of inability to reflect scattering and absorption, lack of rosy and transparent face, and rigid rendering effect, and achieve the effect of improving realism.
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[0031] This embodiment provides a real rendering method of a layered mechanism human face model, such as figure 1 shown, including the following steps:
[0032] Step 1, face data preparation, including a 3D model of the face, diffuse reflection texture of the face, normal texture of the face and skin detail texture. Such as image 3 Shown is the original unrendered face model; it looks stilted.
[0033] Step 2, set the light source in the scene to I 1 and I 2 . I 1 Indicates the light source intensity of the incident light on the epidermis (generally natural light, the light intensity is about 100lux to 130lux). I 2 The function of is to simulate the incident light of the scattering phenomenon in the human face dermis. According to the optical characteristics of skin tissue, only about 6% of the light source is diffusely reflected in the epidermis of the face, and most of the light enters the dermis and is emitted after multiple scattering and absorption by the interna...
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