Method for achieving interactive tangram game based on intelligent toy
A technology of smart toys and tangrams, applied in indoor games, sports accessories, image data processing, etc., to stimulate creativity
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[0034] The present invention and its beneficial technical effects will be further described in detail below in conjunction with the accompanying drawings and preferred embodiments.
[0035] see figure 1 A method for realizing an interactive jigsaw puzzle game based on an intelligent toy, comprising the following steps:
[0036] Step S101: Find the outline of the acquired image: smooth the image, take each channel of the image for binarization and Canny operator edge binarization, and then extract the outline; each outline contains a series of closed point sets ;
[0037]Step S102: Optimizing the contour line of the picture: using the Douglas-Peucker algorithm (Douglas–Peucker algorithm) to optimize the contour point set;
[0038] Step S103: Parameter filtering: Since the jigsaw puzzle includes two kinds of color boards of isosceles right triangle and quadrilateral, the strip filters out contours whose vertices are 3 and 4 and meet the conditions; the filtered isosceles righ...
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