Method for achieving interactive tangram game based on intelligent toy

A technology of smart toys and tangrams, applied in indoor games, sports accessories, image data processing, etc., to stimulate creativity

Inactive Publication Date: 2017-09-22
中乾智能(广州)教育科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The simple structure of the jigsaw puzzle can easily make people mistakenly think that it is easy to solve its problems. In fact, this kind of thinking is one-sided
[0012] At present, due to the rise of smart toys with display screens and cameras, such as the patent number "2016200330523" and the name "an intelligent robot learning toy", the physical interaction between players and smart toys has become a new human-computer interaction game. At present, intelligent toys still have many unsolvable problems for interactive games such as jigsaw puzzles.

Method used

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  • Method for achieving interactive tangram game based on intelligent toy
  • Method for achieving interactive tangram game based on intelligent toy
  • Method for achieving interactive tangram game based on intelligent toy

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Embodiment Construction

[0034] The present invention and its beneficial technical effects will be further described in detail below in conjunction with the accompanying drawings and preferred embodiments.

[0035] see figure 1 A method for realizing an interactive jigsaw puzzle game based on an intelligent toy, comprising the following steps:

[0036] Step S101: Find the outline of the acquired image: smooth the image, take each channel of the image for binarization and Canny operator edge binarization, and then extract the outline; each outline contains a series of closed point sets ;

[0037]Step S102: Optimizing the contour line of the picture: using the Douglas-Peucker algorithm (Douglas–Peucker algorithm) to optimize the contour point set;

[0038] Step S103: Parameter filtering: Since the jigsaw puzzle includes two kinds of color boards of isosceles right triangle and quadrilateral, the strip filters out contours whose vertices are 3 and 4 and meet the conditions; the filtered isosceles righ...

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Abstract

The invention discloses a method for achieving interactive tangram game based on an intelligent toy. The method is characterized by comprising the following steps of image contour searching, parameter filtering, picture angle and template comparison, position determination and relative position detection; the steps are conducted in cycle from the first step to the final step until tangram splicing is correct. By means of the method, APP software can be prepared and installed in a memory, and a dual-core CPU, a 1G memory, a 8G hard disk and a camera with 5-million resolution are included in a system environment of software operation; an operating system of Android 4.2 or above is applied. The method has the advantages that the intelligent toy provided with a display screen and a camera is adopted, and it comes true that a player and the intelligent toy join a man-machine interaction game of tangram entities. The camera of the intelligent toy is used for obtaining information of the splicing state of the tangram entities, and the data processing ability of the intelligent toy is used for information processing so as to implement the splicing game of the tangram entities.

Description

technical field [0001] The invention relates to an intelligent interactive toy, in particular to a method for realizing an interactive jigsaw puzzle game based on the intelligent toy. Background technique [0002] Tangram is an intellectual game such as image 3 As shown, the jigsaw puzzle is composed of the following seven boards, and the complete pattern is a square: five isosceles right triangles (two small triangles, one medium triangle and two large triangles), one square and one parallelogram. Due to the equal-area transformation, these seven boards can be assembled into many figures, such as: triangles, quadrilaterals, irregular polygons, various characters, images, animals, etc., if matched with two or more Tangrams, you can even make A picture. [0003] One of the most popular puzzles of the nineteenth century was the jigsaw puzzle. The popularity of jigsaw puzzles is probably due to its simple structure, easy operation, and easy-to-understand reasons. Tangrams a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/10G06T5/00G06T5/50
CPCA63F9/10G06T5/002G06T5/50
Inventor 李慈胡文杰
Owner 中乾智能(广州)教育科技有限公司
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