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Mahjong machine based on Internet of Things

A mahjong machine and Internet of Things technology, applied in indoor games, electrical components, transmission systems, etc., can solve the problems of time calculation error fee collection, unsuitable for leisure and entertainment scenarios, not easy to make up and make reservations, etc., to reduce labor costs. , the effect of enhancing competitiveness and playability, and reducing communication costs

Inactive Publication Date: 2017-10-24
成都博煜科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The existing mahjong machines have the following defects: 1: The existing traditional automatic mahjong machines are not connected to the Internet, are not suitable for new leisure and entertainment scenarios, and cannot meet the changing needs of users; 2: The traditional chess and card room adopts It is a unified management model for the shop owner. In order to avoid loopholes in the management, it is necessary to sit in and supervise, the management cost is high, and the management model is not flexible; 3: Disputes arising from the charging of fees due to time calculation errors; 4: It is not easy to collect bureaus and reservations

Method used

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  • Mahjong machine based on Internet of Things

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0022] Such as figure 1 , a mahjong machine based on the Internet of Things of the present invention includes a main body and a server, and at least one terminal is installed on the main body; the terminal is connected to the server; the terminal is used for data transmission with the server, and simultaneously collects user data and The processing result is displayed; the server is used to receive the request from the terminal and perform data processing to realize reservation, scoring, ordering, calling and management.

Embodiment 2

[0024] Compared with the previous embodiment, this embodiment discloses that the terminal includes four terminals, each terminal includes a touch screen display, a main control board and a communication module; a touch screen display is used for touch screen input and display; Input information on the screen, pass through the main control board, and then send it to the server through the communication module; receive the information sent by the server through the communication module, pass through the main control board, and display it on the touch screen display.

Embodiment 3

[0026] Compared with the previous embodiments, the terminal in this embodiment includes a main control board, a communication module, and four touch screens. The data input on the four touch screens are exchanged with the server respectively through the main control board and the communication module.

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PUM

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Abstract

The invention discloses a Mahjong machine based on Internet of Things. The Mahjong machine is characterized in that a main body and a server are provided; the main body is provided with at least one terminal; the terminal is connected with a server; the terminal is used for data transmission with the server, and is used to acquire user data, and is used to display a processing result at the same time; the server is used to receive the request of the terminal, and is used for data processing, and then reservation, scoring, meal ordering, calling, and management are realized. The Mahjong machine is advantageous in that interaction between users and interaction between managers are realized; non-gaming time of calculating the scores of the users is shortened, and gaming efficiency is improved; error probabilities caused by artificial scoring and artificial recording of gambling party information are eliminated, and accuracy is improved.

Description

technical field [0001] The invention relates to the field of mahjong, in particular to a mahjong machine based on the Internet of Things. Background technique [0002] Due to the huge Chinese market, since the 1990s, mahjong machines have developed rapidly and formed a huge industrial chain since they entered China. Automatic mahjong machines are now fully popular in the domestic market. Through the mechanical turntable and transmission device, the automatic mahjong machine solves the problems of shuffling and building cards well. However, with the advent of the Internet of Everything era, all electrical equipment will inevitably be connected to the Internet and endowed with more powerful functions. At the same time, mahjong is also accepted by more and more young people, so that it is endowed with stronger vitality. Therefore, users also put forward more novel and more interesting requirements for leisure and entertainment activities including mahjong. [0003] The exist...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08A63F9/20
CPCH04L67/12A63F9/20A63F2009/205
Inventor 刘张博
Owner 成都博煜科技有限公司
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